Struct sdl2::render::TextureQuery [] [src]

pub struct TextureQuery {
    pub format: PixelFormatEnum,
    pub access: TextureAccess,
    pub width: i32,
    pub height: i32,
}

Fields

format: PixelFormatEnum access: TextureAccess width: i32 height: i32

Trait Implementations

impl Debug for TextureQuery
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fn fmt(&self, __arg_0: &mut Formatter) -> Result

Formats the value using the given formatter.

impl Hash for TextureQuery
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fn hash<__H: Hasher>(&self, __arg_0: &mut __H)

Feeds this value into the state given, updating the hasher as necessary.

fn hash_slice<H>(data: &[Self], state: &mut H) where H: Hasher
1.3.0

Feeds a slice of this type into the state provided.

impl PartialEq for TextureQuery
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fn eq(&self, __arg_0: &TextureQuery) -> bool

This method tests for self and other values to be equal, and is used by ==. Read more

fn ne(&self, __arg_0: &TextureQuery) -> bool

This method tests for !=.

impl Eq for TextureQuery
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impl Clone for TextureQuery
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fn clone(&self) -> TextureQuery

Returns a copy of the value. Read more

fn clone_from(&mut self, source: &Self)
1.0.0

Performs copy-assignment from source. Read more

impl Copy for TextureQuery
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