Struct sdl2::audio::AudioDevice
[−]
[src]
pub struct AudioDevice<CB: AudioCallback> { // some fields omitted }
Wraps SDL_AudioDeviceID and owns the callback data used by the audio device.
Methods
impl<CB: AudioCallback> AudioDevice<CB>
[src]
fn open_playback<F>(device: Option<&str>, spec: AudioSpecDesired, get_callback: F) -> SdlResult<AudioDevice<CB>> where F: FnOnce(AudioSpec) -> CB
Opens a new audio device given the desired parameters and callback.
Uses SDL_OpenAudioDevice
.
fn get_status(&self) -> AudioStatus
fn pause(&self)
Pauses playback of the audio device.
fn resume(&self)
Starts playback of the audio device.
fn lock<'a>(&'a mut self) -> AudioDeviceLockGuard<'a, CB>
Locks the audio device using SDL_LockAudioDevice
.
When the returned lock guard is dropped, SDL_UnlockAudioDevice
is
called.
Use this method to read and mutate callback data.
fn close_and_get_callback(self) -> CB
Closes the audio device and saves the callback data from being dropped.
Note that simply dropping AudioDevice
will close the audio device,
but the callback data will be dropped.