Struct sdl2::audio::AudioDevice [] [src]

pub struct AudioDevice<CB: AudioCallback> { /* fields omitted */ }

Wraps SDL_AudioDeviceID and owns the callback data used by the audio device.

Methods

impl<CB: AudioCallback> AudioDevice<CB>
[src]

Opens a new audio device given the desired parameters and callback.

Pauses playback of the audio device.

Starts playback of the audio device.

Locks the audio device using SDL_LockAudioDevice.

When the returned lock guard is dropped, SDL_UnlockAudioDevice is called. Use this method to read and mutate callback data.

Closes the audio device and saves the callback data from being dropped.

Note that simply dropping AudioDevice will close the audio device, but the callback data will be dropped.