Struct sdl2::rect::Rect [] [src]

pub struct Rect {
    // some fields omitted
}

A rectangle.

Methods

impl Rect
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fn new(x: i32, y: i32, width: u32, height: u32) -> Rect

Creates a new rectangle from the given values.

The width and height are clamped to ensure that the right and bottom sides of the rectangle does not exceed i32::max_value(). (The value 2147483647, the maximal positive size of an i32)

This means that the rect size will behave oddly if you move it very far to the right or downwards on the screen.

fn from_center<P>(center: P, width: u32, height: u32) -> Rect where P: Into<Point>

Creates a new rectangle centered on the given position.

The width and height are clamped to ensure that the right and bottom sides of the rectangle does not exceed i32::max_value(). (The value 2147483647, the maximal positive size of an i32)

This means that the rect size will behave oddly if you move it very far to the right or downwards on the screen.

fn x(&self) -> i32

The horizontal position of this rectangle.

fn y(&self) -> i32

The vertical position of this rectangle.

fn width(&self) -> u32

The width of this rectangle.

fn height(&self) -> u32

The height of this rectangle.

fn set_x(&mut self, x: i32)

Sets the horizontal position of this rectangle to the given value, clamped to be less than or equal to i32::max_value() / 2.

fn set_y(&mut self, y: i32)

Sets the vertical position of this rectangle to the given value, clamped to be less than or equal to i32::max_value() / 2.

fn set_width(&mut self, width: u32)

Sets the width of this rectangle to the given value, clamped to be less than or equal to i32::max_value() / 2.

fn set_height(&mut self, height: u32)

Sets the height of this rectangle to the given value, clamped to be less than or equal to i32::max_value() / 2.

fn left(&self) -> i32

Returns the x-position of the left side of this rectangle.

fn right(&self) -> i32

Returns the x-position of the right side of this rectangle.

fn top(&self) -> i32

Returns the y-position of the top side of this rectangle.

fn bottom(&self) -> i32

Returns the y-position of the bottom side of this rectangle.

fn center(&self) -> Point

Returns the center of this rectangle.

fn set_right(&mut self, right: i32)

Sets the position of the right side of this rectangle to the given value, clamped to be less than or equal to i32::max_value() / 2.

fn set_bottom(&mut self, bottom: i32)

Sets the position of the bottom side of this rectangle to the given value, clamped to be less than or equal to i32::max_value() / 2.

fn center_on<P>(&mut self, point: P) where P: Into<(i32, i32)>

Centers the rectangle on the given point.

fn offset(&mut self, x: i32, y: i32)

Move this rect and clamp the positions to prevent over/underflow. This also clamps the size to prevent overflow.

fn reposition<P>(&mut self, point: P) where P: Into<(i32, i32)>

Moves this rect to the given position after clamping the values.

fn resize(&mut self, width: u32, height: u32)

Resizes this rect to the given size after clamping the values.

fn contains<P>(&self, point: P) -> bool where P: Into<(i32, i32)>

Checks whether this rect contains a given point.

fn raw(&self) -> *const SDL_Rect

Returns the underlying C Rect.

fn raw_mut(&mut self) -> *mut SDL_Rect

fn raw_slice(slice: &[Rect]) -> *const SDL_Rect

fn from_ll(raw: SDL_Rect) -> Rect

fn from_enclose_points(points: &[Point], clipping_rect: Option<Rect>) -> Option<Rect>

Calculate a minimal rectangle enclosing a set of points. If a clipping rectangle is given, only points that are within it will be considered.

fn has_intersection(&self, other: Rect) -> bool

Determine whether two rectangles intersect.

fn intersection(&self, other: Rect) -> Option<Rect>

Calculate the intersection of two rectangles. The bitwise AND operator & can also be used.

fn union(&self, other: Rect) -> Rect

Calculate the union of two rectangles. The bitwise OR operator | can also be used.

fn intersect_line(&self, start: Point, end: Point) -> Option<(Point, Point)>

Calculates the intersection of a rectangle and a line segment and returns the points of their intersection.

Trait Implementations

impl Hash for Rect
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fn hash<__H: Hasher>(&self, __arg_0: &mut __H)

Feeds this value into the state given, updating the hasher as necessary.

fn hash_slice<H>(data: &[Self], state: &mut H) where H: Hasher
1.3.0

Feeds a slice of this type into the state provided.

impl Eq for Rect
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impl PartialEq for Rect
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fn eq(&self, __arg_0: &Rect) -> bool

This method tests for self and other values to be equal, and is used by ==. Read more

fn ne(&self, __arg_0: &Rect) -> bool

This method tests for !=.

impl Copy for Rect
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impl Clone for Rect
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fn clone(&self) -> Rect

Returns a copy of the value. Read more

fn clone_from(&mut self, source: &Self)
1.0.0

Performs copy-assignment from source. Read more

impl Debug for Rect
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fn fmt(&self, __arg_0: &mut Formatter) -> Result

Formats the value using the given formatter.

impl Into<(i32, i32, u32, u32)> for Rect
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fn into(self) -> (i32, i32, u32, u32)

Performs the conversion.

impl From<(i32, i32, u32, u32)> for Rect
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fn from((x, y, width, height): (i32, i32, u32, u32)) -> Rect

Performs the conversion.

impl BitAnd<Rect> for Rect
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type Output = Option<Rect>

The resulting type after applying the & operator

fn bitand(self, rhs: Rect) -> Option<Rect>

The method for the & operator

impl BitOr<Rect> for Rect
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type Output = Rect

The resulting type after applying the | operator

fn bitor(self, rhs: Rect) -> Rect

The method for the | operator