Enum sdl2::controller::Button
[−]
[src]
pub enum Button { A, B, X, Y, Back, Guide, Start, LeftStick, RightStick, LeftShoulder, RightShoulder, DPadUp, DPadDown, DPadLeft, DPadRight, }
Variants
A
B
X
Y
Back
Guide
Start
LeftStick
RightStick
LeftShoulder
RightShoulder
DPadUp
DPadDown
DPadLeft
DPadRight
Methods
impl Button
[src]
fn from_string(button: &str) -> Option<Button>
Return the Button from a string description in the same format used by the game controller mapping strings.
fn string(self) -> String
Return a string for a given button in the same format using by the game controller mapping strings
fn from_ll(bitflags: SDL_GameControllerButton) -> Option<Button>
Trait Implementations
impl Debug for Button
[src]
impl Hash for Button
[src]
fn hash<__H: Hasher>(&self, __arg_0: &mut __H)
Feeds this value into the state given, updating the hasher as necessary.
fn hash_slice<H>(data: &[Self], state: &mut H) where H: Hasher
1.3.0
Feeds a slice of this type into the state provided.
impl PartialEq for Button
[src]
fn eq(&self, __arg_0: &Button) -> bool
This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, other: &Rhs) -> bool
1.0.0
This method tests for !=
.
impl Eq for Button
[src]
impl Clone for Button
[src]
fn clone(&self) -> Button
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0
Performs copy-assignment from source
. Read more