Struct sdl2::mouse::MouseState [] [src]

pub struct MouseState {
    // some fields omitted
}

Methods

impl MouseState
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fn button(&self, button: Mouse) -> bool

Tests if a mouse button was pressed.

fn left(&self) -> bool

Tests if the left mouse button was pressed.

fn middle(&self) -> bool

Tests if the middle mouse button was pressed.

fn right(&self) -> bool

Tests if the right mouse button was pressed.

fn x1(&self) -> bool

Tests if the X1 mouse button was pressed.

fn x2(&self) -> bool

Tests if the X2 mouse button was pressed.

fn from_flags(flags: u32) -> MouseState

Trait Implementations

impl Hash for MouseState
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fn hash<__H: Hasher>(&self, __arg_0: &mut __H)

Feeds this value into the state given, updating the hasher as necessary.

fn hash_slice<H>(data: &[Self], state: &mut H) where H: Hasher
1.3.0

Feeds a slice of this type into the state provided.

impl PartialEq for MouseState
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fn eq(&self, __arg_0: &MouseState) -> bool

This method tests for self and other values to be equal, and is used by ==. Read more

fn ne(&self, __arg_0: &MouseState) -> bool

This method tests for !=.

impl Eq for MouseState
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impl Clone for MouseState
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fn clone(&self) -> MouseState

Returns a copy of the value. Read more

fn clone_from(&mut self, source: &Self)
1.0.0

Performs copy-assignment from source. Read more

impl Copy for MouseState
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