extern crate sdl2;
use sdl2::{joystick, controller};
use sdl2::keycode::KeyCode;
use sdl2::event::Event;
use sdl2::controller::GameController;
use std::old_io::timer::sleep;
use std::time::duration::Duration;
use std::num::SignedInt;
fn main() {
sdl2::init(sdl2::INIT_GAME_CONTROLLER);
let available =
match joystick::num_joysticks() {
Ok(n) => n,
Err(e) => panic!("can't enumerate joysticks: {}", e),
};
println!("{} joysticks available", available);
let mut controller = None;
for id in 0..available {
if controller::is_game_controller(id) {
print!("Attempting to open controller \"{}\"... ",
controller::name_for_index(id));
match GameController::open(id) {
Ok(c) => {
println!("Success");
controller = Some(c);
break;
},
Err(e) => println!("failed: {:?}", e),
}
} else {
println!("{} is not a game controller", id);
}
}
let controller =
match controller {
Some(c) => c,
None => panic!("Couldn't open any controller"),
};
println!("Controller mapping: {}", controller.mapping());
loop {
match sdl2::event::poll_event() {
Event::ControllerAxisMotion{ axis, value: val, .. } => {
if val.abs() > 10000 {
println!("Axis {:?} moved to {}", axis, val);
}
}
Event::ControllerButtonDown{ button, .. } =>
println!("Button {:?} down", button),
Event::ControllerButtonUp{ button, .. } =>
println!("Button {:?} up", button),
Event::None =>
sleep(Duration::milliseconds(100)),
Event::KeyDown { keycode: key, .. } => {
if key == KeyCode::Escape {
break;
}
},
_ => ()
}
}
sdl2::quit();
}