Function sdl2_sys::SDL_SaveBMP_RW

source ·
pub unsafe extern "C" fn SDL_SaveBMP_RW(
    surface: *mut SDL_Surface,
    dst: *mut SDL_RWops,
    freedst: c_int
) -> c_int
Expand description

Save a surface to a seekable SDL data stream in BMP format.

Surfaces with a 24-bit, 32-bit and paletted 8-bit format get saved in the BMP directly. Other RGB formats with 8-bit or higher get converted to a 24-bit surface or, if they have an alpha mask or a colorkey, to a 32-bit surface before they are saved. YUV and paletted 1-bit and 4-bit formats are not supported.

\param surface the SDL_Surface structure containing the image to be saved \param dst a data stream to save to \param freedst non-zero to close the stream after being written \returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.

\since This function is available since SDL 2.0.0.

\sa SDL_LoadBMP_RW \sa SDL_SaveBMP