pub unsafe extern "C" fn SDL_SetWindowSize(
    window: *mut SDL_Window,
    w: c_int,
    h: c_int
)
Expand description

Set the size of a window’s client area.

The window size in screen coordinates may differ from the size in pixels, if the window was created with SDL_WINDOW_ALLOW_HIGHDPI on a platform with high-dpi support (e.g. iOS or macOS). Use SDL_GL_GetDrawableSize() or SDL_GetRendererOutputSize() to get the real client area size in pixels.

Fullscreen windows automatically match the size of the display mode, and you should use SDL_SetWindowDisplayMode() to change their size.

\param window the window to change \param w the width of the window in pixels, in screen coordinates, must be > 0 \param h the height of the window in pixels, in screen coordinates, must be > 0

\since This function is available since SDL 2.0.0.

\sa SDL_GetWindowSize \sa SDL_SetWindowDisplayMode