Struct sdl2_sys::SDL_TextInputEvent [−][src]
#[repr(C)]pub struct SDL_TextInputEvent {
pub type_: Uint32,
pub timestamp: Uint32,
pub windowID: Uint32,
pub text: [c_char; 32],
}
Expand description
\brief Keyboard text input event structure (event.text.*)
Fields
type_: Uint32
< ::SDL_TEXTINPUT
timestamp: Uint32
< In milliseconds, populated using SDL_GetTicks()
windowID: Uint32
< The window with keyboard focus, if any
text: [c_char; 32]
< The input text