Struct sdl2_sys::SDL_PixelFormat[][src]

#[repr(C)]
pub struct SDL_PixelFormat {
Show 19 fields pub format: Uint32, pub palette: *mut SDL_Palette, pub BitsPerPixel: Uint8, pub BytesPerPixel: Uint8, pub padding: [Uint8; 2], pub Rmask: Uint32, pub Gmask: Uint32, pub Bmask: Uint32, pub Amask: Uint32, pub Rloss: Uint8, pub Gloss: Uint8, pub Bloss: Uint8, pub Aloss: Uint8, pub Rshift: Uint8, pub Gshift: Uint8, pub Bshift: Uint8, pub Ashift: Uint8, pub refcount: c_int, pub next: *mut SDL_PixelFormat,
}
Expand description

\note Everything in the pixel format structure is read-only.

Fields

format: Uint32palette: *mut SDL_PaletteBitsPerPixel: Uint8BytesPerPixel: Uint8padding: [Uint8; 2]Rmask: Uint32Gmask: Uint32Bmask: Uint32Amask: Uint32Rloss: Uint8Gloss: Uint8Bloss: Uint8Aloss: Uint8Rshift: Uint8Gshift: Uint8Bshift: Uint8Ashift: Uint8refcount: c_intnext: *mut SDL_PixelFormat

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