Struct sdl2_sys::SDL_PixelFormat [−][src]
#[repr(C)]pub struct SDL_PixelFormat {Show 19 fields
pub format: Uint32,
pub palette: *mut SDL_Palette,
pub BitsPerPixel: Uint8,
pub BytesPerPixel: Uint8,
pub padding: [Uint8; 2],
pub Rmask: Uint32,
pub Gmask: Uint32,
pub Bmask: Uint32,
pub Amask: Uint32,
pub Rloss: Uint8,
pub Gloss: Uint8,
pub Bloss: Uint8,
pub Aloss: Uint8,
pub Rshift: Uint8,
pub Gshift: Uint8,
pub Bshift: Uint8,
pub Ashift: Uint8,
pub refcount: c_int,
pub next: *mut SDL_PixelFormat,
}
Expand description
\note Everything in the pixel format structure is read-only.
Fields
format: Uint32
palette: *mut SDL_Palette
BitsPerPixel: Uint8
BytesPerPixel: Uint8
padding: [Uint8; 2]
Rmask: Uint32
Gmask: Uint32
Bmask: Uint32
Amask: Uint32
Rloss: Uint8
Gloss: Uint8
Bloss: Uint8
Aloss: Uint8
Rshift: Uint8
Gshift: Uint8
Bshift: Uint8
Ashift: Uint8
refcount: c_int
next: *mut SDL_PixelFormat