Enum sdl2_sys::SDL_BlendOperation[][src]

#[repr(u32)]
pub enum SDL_BlendOperation {
    SDL_BLENDOPERATION_ADD,
    SDL_BLENDOPERATION_SUBTRACT,
    SDL_BLENDOPERATION_REV_SUBTRACT,
    SDL_BLENDOPERATION_MINIMUM,
    SDL_BLENDOPERATION_MAXIMUM,
}
Expand description

\brief The blend operation used when combining source and destination pixel components

Variants

SDL_BLENDOPERATION_ADD

< dst + src: supported by all renderers

SDL_BLENDOPERATION_SUBTRACT

< dst - src : supported by D3D9, D3D11, OpenGL, OpenGLES

SDL_BLENDOPERATION_REV_SUBTRACT

< src - dst : supported by D3D9, D3D11, OpenGL, OpenGLES

SDL_BLENDOPERATION_MINIMUM

< min(dst, src) : supported by D3D11

SDL_BLENDOPERATION_MAXIMUM

< max(dst, src) : supported by D3D11

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

Feeds this value into the given Hasher. Read more

Feeds a slice of this type into the given Hasher. Read more

This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Performs the conversion.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.