[][src]Struct sdl2_sys::SDL_HapticLeftRight

#[repr(C)]
pub struct SDL_HapticLeftRight { pub type_: Uint16, pub length: Uint32, pub large_magnitude: Uint16, pub small_magnitude: Uint16, }

\brief A structure containing a template for a Left/Right effect.

This struct is exclusively for the ::SDL_HAPTIC_LEFTRIGHT effect.

The Left/Right effect is used to explicitly control the large and small motors, commonly found in modern game controllers. The small (right) motor is high frequency, and the large (left) motor is low frequency.

\sa SDL_HAPTIC_LEFTRIGHT \sa SDL_HapticEffect

Fields

type_: Uint16

< ::SDL_HAPTIC_LEFTRIGHT

length: Uint32

< Duration of the effect in milliseconds.

large_magnitude: Uint16

< Control of the large controller motor.

small_magnitude: Uint16

< Control of the small controller motor.

Trait Implementations

impl Copy for SDL_HapticLeftRight[src]

impl Clone for SDL_HapticLeftRight[src]

default fn clone_from(&mut self, source: &Self)
1.0.0
[src]

Performs copy-assignment from source. Read more

Auto Trait Implementations

Blanket Implementations

impl<T> From for T[src]

impl<T, U> TryFrom for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T, U> Into for T where
    U: From<T>, 
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impl<T> Borrow for T where
    T: ?Sized
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impl<T> BorrowMut for T where
    T: ?Sized
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impl<T> Any for T where
    T: 'static + ?Sized
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