Union sdl2_sys::SDL_GameControllerButtonBind__bindgen_ty_1
[−]
[src]
#[repr(C)]pub union SDL_GameControllerButtonBind__bindgen_ty_1 { pub button: c_int, pub axis: c_int, pub hat: SDL_GameControllerButtonBind__bindgen_ty_1__bindgen_ty_1, // some fields omitted }
Fields
axis: c_int
hat: SDL_GameControllerButtonBind__bindgen_ty_1__bindgen_ty_1