Struct sdl2_sys::SDL_HapticConstant [] [src]

#[repr(C)]
pub struct SDL_HapticConstant { pub type_: Uint16, pub direction: SDL_HapticDirection, pub length: Uint32, pub delay: Uint16, pub button: Uint16, pub interval: Uint16, pub level: Sint16, pub attack_length: Uint16, pub attack_level: Uint16, pub fade_length: Uint16, pub fade_level: Uint16, }

\brief A structure containing a template for a Constant effect.

This struct is exclusively for the ::SDL_HAPTIC_CONSTANT effect.

A constant effect applies a constant force in the specified direction to the joystick.

\sa SDL_HAPTIC_CONSTANT \sa SDL_HapticEffect

Fields

< ::SDL_HAPTIC_CONSTANT

< Direction of the effect.

< Duration of the effect.

< Delay before starting the effect.

< Button that triggers the effect.

< How soon it can be triggered again after button.

< Strength of the constant effect.

< Duration of the attack.

< Level at the start of the attack.

< Duration of the fade.

< Level at the end of the fade.

Trait Implementations

impl Debug for SDL_HapticConstant
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Formats the value using the given formatter.

impl Copy for SDL_HapticConstant
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impl Clone for SDL_HapticConstant
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Returns a copy of the value. Read more

1.0.0
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Performs copy-assignment from source. Read more