Enum sdl2_sys::SDL_TextureModulate
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#[repr(u32)]pub enum SDL_TextureModulate { SDL_TEXTUREMODULATE_NONE, SDL_TEXTUREMODULATE_COLOR, SDL_TEXTUREMODULATE_ALPHA, }
\brief The texture channel modulation used in SDL_RenderCopy().
Variants
SDL_TEXTUREMODULATE_NONE
SDL_TEXTUREMODULATE_COLOR
SDL_TEXTUREMODULATE_ALPHA
Trait Implementations
impl Debug for SDL_TextureModulate
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impl Copy for SDL_TextureModulate
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impl Clone for SDL_TextureModulate
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fn clone(&self) -> SDL_TextureModulate
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Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0[src]
Performs copy-assignment from source
. Read more
impl PartialEq for SDL_TextureModulate
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fn eq(&self, __arg_0: &SDL_TextureModulate) -> bool
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This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, other: &Rhs) -> bool
1.0.0[src]
This method tests for !=
.