Enum sdl2_sys::SDL_BlendOperation
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#[repr(u32)]pub enum SDL_BlendOperation { SDL_BLENDOPERATION_ADD, SDL_BLENDOPERATION_SUBTRACT, SDL_BLENDOPERATION_REV_SUBTRACT, SDL_BLENDOPERATION_MINIMUM, SDL_BLENDOPERATION_MAXIMUM, }
\brief The blend operation used when combining source and destination pixel components
Variants
SDL_BLENDOPERATION_ADD
SDL_BLENDOPERATION_SUBTRACT
SDL_BLENDOPERATION_REV_SUBTRACT
SDL_BLENDOPERATION_MINIMUM
SDL_BLENDOPERATION_MAXIMUM
Trait Implementations
impl Debug for SDL_BlendOperation
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impl Copy for SDL_BlendOperation
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impl Clone for SDL_BlendOperation
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fn clone(&self) -> SDL_BlendOperation
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Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0[src]
Performs copy-assignment from source
. Read more
impl PartialEq for SDL_BlendOperation
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fn eq(&self, __arg_0: &SDL_BlendOperation) -> bool
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This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, other: &Rhs) -> bool
1.0.0[src]
This method tests for !=
.