1 2 3 4 5 6 7 8 9 10 11 12 13
use sdl2::image::LoadTexture;
use sdl2::render::{ Texture, TextureCreator };
use managers::resource_manager::{ ResourceLoader, ResourceManager };
pub type TextureManager<'l, T> = ResourceManager<'l, String, Texture<'l>, TextureCreator<T>>;
// TextureCreator knows how to load Textures
impl<'l, T> ResourceLoader<'l, Texture<'l>> for TextureCreator<T> {
type Args = str;
fn load(&'l self, path: &str) -> Result<Texture, String> {
self.load_texture(path)
}
}