var __generator = (this && this.__generator) || function (thisArg, body) {
var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g = Object.create((typeof Iterator === "function" ? Iterator : Object).prototype);
return g.next = verb(0), g["throw"] = verb(1), g["return"] = verb(2), typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
function verb(n) { return function (v) { return step([n, v]); }; }
function step(op) {
if (f) throw new TypeError("Generator is already executing.");
while (g && (g = 0, op[0] && (_ = 0)), _) try {
if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
if (y = 0, t) op = [op[0] & 2, t.value];
switch (op[0]) {
case 0: case 1: t = op; break;
case 4: _.label++; return { value: op[1], done: false };
case 5: _.label++; y = op[1]; op = [0]; continue;
case 7: op = _.ops.pop(); _.trys.pop(); continue;
default:
if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }
if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }
if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }
if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }
if (t[2]) _.ops.pop();
_.trys.pop(); continue;
}
op = body.call(thisArg, _);
} catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }
if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };
}
};
var __spreadArray = (this && this.__spreadArray) || function (to, from, pack) {
if (pack || arguments.length === 2) for (var i = 0, l = from.length, ar; i < l; i++) {
if (ar || !(i in from)) {
if (!ar) ar = Array.prototype.slice.call(from, 0, i);
ar[i] = from[i];
}
}
return to.concat(ar || Array.prototype.slice.call(from));
};
var FloatOps;
(function (FloatOps) {
FloatOps["Add"] = "ADD";
FloatOps["Subtract"] = "SUBTRACT";
FloatOps["Multiply"] = "MULTIPLY";
FloatOps["Divide"] = "DIVIDE";
FloatOps["Modulus"] = "MODULUS";
FloatOps["Power"] = "POWER";
})(FloatOps || (FloatOps = {}));
function performOperation(op, a, b) {
switch (op) {
case FloatOps.Add:
return a + b;
case FloatOps.Subtract:
return a - b;
case FloatOps.Multiply:
return a * b;
case FloatOps.Divide:
return b !== 0 ? a / b : "Infinity";
case FloatOps.Modulus:
return b !== 0 ? a % b : "NaN";
case FloatOps.Power:
return Math.pow(a, b);
default:
throw new Error("Unsupported operation");
}
}
function applyToPairs(operation, numbers) {
var results = [];
for (var i = 0; i < numbers.length - 1; i++) {
results.push(operation(numbers[i], numbers[i + 1]));
}
return results;
}
function recursiveSineSum(numbers, index) {
if (index === void 0) { index = 0; }
if (index >= numbers.length) {
return 0;
}
return Math.sin(numbers[index]) + recursiveSineSum(numbers, index + 1);
}
function applyTupleOperations(tuple, operations) {
return [
operations[0](tuple[0]),
operations[1](tuple[1]),
operations[2](tuple[2]),
];
}
function floatingPointSequence(start, step, count) {
var current, i;
return __generator(this, function (_a) {
switch (_a.label) {
case 0:
current = start;
i = 0;
_a.label = 1;
case 1:
if (!(i < count)) return [3 , 4];
return [4 , current];
case 2:
_a.sent();
current += step;
_a.label = 3;
case 3:
i++;
return [3 , 1];
case 4: return [2 ];
}
});
}
var floatHandler = {
get: function (target, prop) {
if (prop in target) {
return target[prop];
}
throw new Error("Property ".concat(prop, " does not exist"));
},
set: function (target, prop, value) {
if (typeof value === "number") {
target[prop] = value;
return true;
}
throw new Error("value: ".concat(value));
},
};
var floatObject = new Proxy({ x: 0, y: 0 }, floatHandler);
var numbers = [1.1, 2.2, 3.3, 4.4];
var results = applyToPairs(function (a, b) { return a + b; }, numbers);
console.log("Pairwise sums:", results);
var sineSum = recursiveSineSum(numbers);
console.log("Recursive sine sum:", sineSum);
var tuple = [1.5, 2.5, 3.5];
var sequence = floatingPointSequence(0.5, 0.5, 5);
console.log("Floating-point sequence:", __spreadArray([], sequence, true));
floatObject.x = 42.42;
console.log("Float object x:", floatObject.x);