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use js_sys::JsString;
use wasm_bindgen::prelude::*;
use crate::{
constants::Color,
objects::{RoomObject, RoomPosition},
prelude::*,
};
#[wasm_bindgen]
extern "C" {
/// A [`Flag`], which can be placed by the player or created automatically
/// and are only visible to their owners. You can't create more than
/// [`FLAGS_LIMIT`].
///
/// [Screeps documentation](https://docs.screeps.com/api/#Flag)
///
/// [`FLAGS_LIMIT`]: crate::constants::FLAGS_LIMIT
#[wasm_bindgen(extends = RoomObject)]
#[derive(Clone, Debug)]
pub type Flag;
/// Primary color of the flag.
///
/// [Screeps documentation](https://docs.screeps.com/api/#Flag.color)
#[wasm_bindgen(method, getter)]
pub fn color(this: &Flag) -> Color;
/// A shortcut to `Memory.flags[flag.name]`.
///
/// [Screeps documentation](https://docs.screeps.com/api/#Flag.memory)
#[wasm_bindgen(method, getter)]
pub fn memory(this: &Flag) -> JsValue;
/// Sets a new value to `Memory.flags[flag.name]`.
///
/// [Screeps documentation](https://docs.screeps.com/api/#Flag.memory)
#[wasm_bindgen(method, setter)]
pub fn set_memory(this: &Flag, val: &JsValue);
/// The flag's name as a [`String`].
///
/// [Screeps documentation](https://docs.screeps.com/api/#Flag.name)
#[wasm_bindgen(method, getter)]
pub fn name(this: &Flag) -> String;
/// The flag's name as a [`JsString`].
///
/// [Screeps documentation](https://docs.screeps.com/api/#Flag.name)
#[wasm_bindgen(method, getter = name)]
pub fn name_jsstring(this: &Flag) -> JsString;
/// Remove the flag.
///
/// [Screeps documentation](https://docs.screeps.com/api/#Flag.remove)
#[wasm_bindgen(method)]
pub fn remove(this: &Flag);
/// Set the color (and optionally, the secondary color) of the flag.
///
/// [Screeps documentation](https://docs.screeps.com/api/#Flag.setColor)
#[wasm_bindgen(method, js_name = setColor)]
pub fn set_color(this: &Flag, color: Color, secondary_color: Option<Color>);
/// Set the position of the flag
///
/// [Screeps documentation](https://docs.screeps.com/api/#Flag.setPosition)
#[wasm_bindgen(method, js_name = setPosition)]
pub fn set_position(this: &Flag, pos: RoomPosition);
}
impl JsCollectionFromValue for Flag {
fn from_value(val: JsValue) -> Self {
val.unchecked_into()
}
}