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//! Utility functions for visuals that the game API exposes on the `console`
//! object.
use js_sys::JsString;
use wasm_bindgen::prelude::*;
#[wasm_bindgen]
extern "C" {
/// Add a visual, in json format, or multiple visuals separated by `\n`.
/// Each line must be:
/// - A serialized [`Visual`], applying to a given room, if the target is
/// the name of a room
/// - A serialized [`Visual`], which will be shown in all rooms, if target
/// is `None`
/// - A serialized [`MapVisualShape`], if the target is "map"
///
/// [`Visual`]: crate::objects::Visual
/// [`MapVisualShape`]: crate::objects::MapVisualShape
#[wasm_bindgen(js_namespace = console, js_name = addVisual)]
pub fn add_visual(target: Option<&JsString>, visual: &JsValue);
/// Get the visuals applied to a given target so far in the current tick
/// separated by `\n`, with the taget being visuals applied to a given room,
/// `None` for visuals applied for all rooms, or "map" for map visuals.
#[wasm_bindgen(js_namespace = console, js_name = getVisual)]
pub fn get_visual(target: Option<&JsString>) -> Option<JsString>;
/// Get the size of the visuals applied for the current tick, either for a
/// given room, `None` for visuals applied for all rooms, or "map" for
/// map visuals.
#[wasm_bindgen(js_namespace = console, js_name = getVisualSize)]
pub fn get_visual_size(target: Option<&JsString>) -> u32;
/// Clear all of the set visuals for the current tick, either for a given
/// room, `None` for visuals applied for all rooms, or "map" for map
/// visuals.
#[wasm_bindgen(js_namespace = console, js_name = clearVisual)]
pub fn clear_visual(target: Option<&JsString>);
}