pub struct PhysicalDeviceShaderCorePropertiesARMBuilder<'a> { /* private fields */ }
Implementations§
source§impl<'a> PhysicalDeviceShaderCorePropertiesARMBuilder<'a>
impl<'a> PhysicalDeviceShaderCorePropertiesARMBuilder<'a>
pub fn pixel_rate( self, pixel_rate: u32 ) -> PhysicalDeviceShaderCorePropertiesARMBuilder<'a>
pub fn texel_rate( self, texel_rate: u32 ) -> PhysicalDeviceShaderCorePropertiesARMBuilder<'a>
pub fn fma_rate( self, fma_rate: u32 ) -> PhysicalDeviceShaderCorePropertiesARMBuilder<'a>
sourcepub fn build(self) -> PhysicalDeviceShaderCorePropertiesARM
pub fn build(self) -> PhysicalDeviceShaderCorePropertiesARM
Calling build will discard all the lifetime information. Only call this if
necessary! Builders implement Deref
targeting their corresponding Vulkan struct,
so references to builders can be passed directly to Vulkan functions.
Trait Implementations§
source§impl<'a> Deref for PhysicalDeviceShaderCorePropertiesARMBuilder<'a>
impl<'a> Deref for PhysicalDeviceShaderCorePropertiesARMBuilder<'a>
§type Target = PhysicalDeviceShaderCorePropertiesARM
type Target = PhysicalDeviceShaderCorePropertiesARM
The resulting type after dereferencing.
source§impl<'a> DerefMut for PhysicalDeviceShaderCorePropertiesARMBuilder<'a>
impl<'a> DerefMut for PhysicalDeviceShaderCorePropertiesARMBuilder<'a>
impl ExtendsPhysicalDeviceProperties2 for PhysicalDeviceShaderCorePropertiesARMBuilder<'_>
Auto Trait Implementations§
impl<'a> RefUnwindSafe for PhysicalDeviceShaderCorePropertiesARMBuilder<'a>
impl<'a> !Send for PhysicalDeviceShaderCorePropertiesARMBuilder<'a>
impl<'a> !Sync for PhysicalDeviceShaderCorePropertiesARMBuilder<'a>
impl<'a> Unpin for PhysicalDeviceShaderCorePropertiesARMBuilder<'a>
impl<'a> UnwindSafe for PhysicalDeviceShaderCorePropertiesARMBuilder<'a>
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more