pub struct PhysicalDeviceRayTracingPropertiesNVBuilder<'a> { /* private fields */ }

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impl<'a> PhysicalDeviceRayTracingPropertiesNVBuilder<'a>

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pub fn shader_group_handle_size( self, shader_group_handle_size: u32 ) -> PhysicalDeviceRayTracingPropertiesNVBuilder<'a>

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pub fn max_recursion_depth( self, max_recursion_depth: u32 ) -> PhysicalDeviceRayTracingPropertiesNVBuilder<'a>

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pub fn max_shader_group_stride( self, max_shader_group_stride: u32 ) -> PhysicalDeviceRayTracingPropertiesNVBuilder<'a>

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pub fn shader_group_base_alignment( self, shader_group_base_alignment: u32 ) -> PhysicalDeviceRayTracingPropertiesNVBuilder<'a>

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pub fn max_geometry_count( self, max_geometry_count: u64 ) -> PhysicalDeviceRayTracingPropertiesNVBuilder<'a>

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pub fn max_instance_count( self, max_instance_count: u64 ) -> PhysicalDeviceRayTracingPropertiesNVBuilder<'a>

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pub fn max_triangle_count( self, max_triangle_count: u64 ) -> PhysicalDeviceRayTracingPropertiesNVBuilder<'a>

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pub fn max_descriptor_set_acceleration_structures( self, max_descriptor_set_acceleration_structures: u32 ) -> PhysicalDeviceRayTracingPropertiesNVBuilder<'a>

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pub fn build(self) -> PhysicalDeviceRayTracingPropertiesNV

Calling build will discard all the lifetime information. Only call this if necessary! Builders implement Deref targeting their corresponding Vulkan struct, so references to builders can be passed directly to Vulkan functions.

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