#[repr(C)]
pub struct PhysicalDeviceFeatures {
Show 55 fields pub robust_buffer_access: u32, pub full_draw_index_uint32: u32, pub image_cube_array: u32, pub independent_blend: u32, pub geometry_shader: u32, pub tessellation_shader: u32, pub sample_rate_shading: u32, pub dual_src_blend: u32, pub logic_op: u32, pub multi_draw_indirect: u32, pub draw_indirect_first_instance: u32, pub depth_clamp: u32, pub depth_bias_clamp: u32, pub fill_mode_non_solid: u32, pub depth_bounds: u32, pub wide_lines: u32, pub large_points: u32, pub alpha_to_one: u32, pub multi_viewport: u32, pub sampler_anisotropy: u32, pub texture_compression_etc2: u32, pub texture_compression_astc_ldr: u32, pub texture_compression_bc: u32, pub occlusion_query_precise: u32, pub pipeline_statistics_query: u32, pub vertex_pipeline_stores_and_atomics: u32, pub fragment_stores_and_atomics: u32, pub shader_tessellation_and_geometry_point_size: u32, pub shader_image_gather_extended: u32, pub shader_storage_image_extended_formats: u32, pub shader_storage_image_multisample: u32, pub shader_storage_image_read_without_format: u32, pub shader_storage_image_write_without_format: u32, pub shader_uniform_buffer_array_dynamic_indexing: u32, pub shader_sampled_image_array_dynamic_indexing: u32, pub shader_storage_buffer_array_dynamic_indexing: u32, pub shader_storage_image_array_dynamic_indexing: u32, pub shader_clip_distance: u32, pub shader_cull_distance: u32, pub shader_float64: u32, pub shader_int64: u32, pub shader_int16: u32, pub shader_resource_residency: u32, pub shader_resource_min_lod: u32, pub sparse_binding: u32, pub sparse_residency_buffer: u32, pub sparse_residency_image2_d: u32, pub sparse_residency_image3_d: u32, pub sparse_residency2_samples: u32, pub sparse_residency4_samples: u32, pub sparse_residency8_samples: u32, pub sparse_residency16_samples: u32, pub sparse_residency_aliased: u32, pub variable_multisample_rate: u32, pub inherited_queries: u32,
}
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§robust_buffer_access: u32§full_draw_index_uint32: u32§image_cube_array: u32§independent_blend: u32§geometry_shader: u32§tessellation_shader: u32§sample_rate_shading: u32§dual_src_blend: u32§logic_op: u32§multi_draw_indirect: u32§draw_indirect_first_instance: u32§depth_clamp: u32§depth_bias_clamp: u32§fill_mode_non_solid: u32§depth_bounds: u32§wide_lines: u32§large_points: u32§alpha_to_one: u32§multi_viewport: u32§sampler_anisotropy: u32§texture_compression_etc2: u32§texture_compression_astc_ldr: u32§texture_compression_bc: u32§occlusion_query_precise: u32§pipeline_statistics_query: u32§vertex_pipeline_stores_and_atomics: u32§fragment_stores_and_atomics: u32§shader_tessellation_and_geometry_point_size: u32§shader_image_gather_extended: u32§shader_storage_image_extended_formats: u32§shader_storage_image_multisample: u32§shader_storage_image_read_without_format: u32§shader_storage_image_write_without_format: u32§shader_uniform_buffer_array_dynamic_indexing: u32§shader_sampled_image_array_dynamic_indexing: u32§shader_storage_buffer_array_dynamic_indexing: u32§shader_storage_image_array_dynamic_indexing: u32§shader_clip_distance: u32§shader_cull_distance: u32§shader_float64: u32§shader_int64: u32§shader_int16: u32§shader_resource_residency: u32§shader_resource_min_lod: u32§sparse_binding: u32§sparse_residency_buffer: u32§sparse_residency_image2_d: u32§sparse_residency_image3_d: u32§sparse_residency2_samples: u32§sparse_residency4_samples: u32§sparse_residency8_samples: u32§sparse_residency16_samples: u32§sparse_residency_aliased: u32§variable_multisample_rate: u32§inherited_queries: u32

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Trait Implementations§

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impl Clone for PhysicalDeviceFeatures

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fn clone(&self) -> PhysicalDeviceFeatures

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for PhysicalDeviceFeatures

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Default for PhysicalDeviceFeatures

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fn default() -> PhysicalDeviceFeatures

Returns the “default value” for a type. Read more
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impl From<PhysicalDeviceFeatures> for Vulkan10Features

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fn from(features: PhysicalDeviceFeatures) -> Self

Converts to this type from the input type.
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impl Copy for PhysicalDeviceFeatures

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.