pub struct PhysicalDeviceClusterCullingShaderPropertiesHUAWEIBuilder<'a> { /* private fields */ }

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impl<'a> PhysicalDeviceClusterCullingShaderPropertiesHUAWEIBuilder<'a>

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pub fn max_work_group_count( self, max_work_group_count: [u32; 3] ) -> PhysicalDeviceClusterCullingShaderPropertiesHUAWEIBuilder<'a>

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pub fn max_work_group_size( self, max_work_group_size: [u32; 3] ) -> PhysicalDeviceClusterCullingShaderPropertiesHUAWEIBuilder<'a>

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pub fn max_output_cluster_count( self, max_output_cluster_count: u32 ) -> PhysicalDeviceClusterCullingShaderPropertiesHUAWEIBuilder<'a>

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pub fn indirect_buffer_offset_alignment( self, indirect_buffer_offset_alignment: u64 ) -> PhysicalDeviceClusterCullingShaderPropertiesHUAWEIBuilder<'a>

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pub fn build(self) -> PhysicalDeviceClusterCullingShaderPropertiesHUAWEI

Calling build will discard all the lifetime information. Only call this if necessary! Builders implement Deref targeting their corresponding Vulkan struct, so references to builders can be passed directly to Vulkan functions.

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