Struct screen_13::prelude::vk::GraphicsPipelineCreateInfoBuilder
source · pub struct GraphicsPipelineCreateInfoBuilder<'a> { /* private fields */ }
Implementations§
source§impl<'a> GraphicsPipelineCreateInfoBuilder<'a>
impl<'a> GraphicsPipelineCreateInfoBuilder<'a>
pub fn flags( self, flags: PipelineCreateFlags ) -> GraphicsPipelineCreateInfoBuilder<'a>
pub fn stages( self, stages: &'a [PipelineShaderStageCreateInfo] ) -> GraphicsPipelineCreateInfoBuilder<'a>
pub fn vertex_input_state( self, vertex_input_state: &'a PipelineVertexInputStateCreateInfo ) -> GraphicsPipelineCreateInfoBuilder<'a>
pub fn input_assembly_state( self, input_assembly_state: &'a PipelineInputAssemblyStateCreateInfo ) -> GraphicsPipelineCreateInfoBuilder<'a>
pub fn tessellation_state( self, tessellation_state: &'a PipelineTessellationStateCreateInfo ) -> GraphicsPipelineCreateInfoBuilder<'a>
pub fn viewport_state( self, viewport_state: &'a PipelineViewportStateCreateInfo ) -> GraphicsPipelineCreateInfoBuilder<'a>
pub fn rasterization_state( self, rasterization_state: &'a PipelineRasterizationStateCreateInfo ) -> GraphicsPipelineCreateInfoBuilder<'a>
pub fn multisample_state( self, multisample_state: &'a PipelineMultisampleStateCreateInfo ) -> GraphicsPipelineCreateInfoBuilder<'a>
pub fn depth_stencil_state( self, depth_stencil_state: &'a PipelineDepthStencilStateCreateInfo ) -> GraphicsPipelineCreateInfoBuilder<'a>
pub fn color_blend_state( self, color_blend_state: &'a PipelineColorBlendStateCreateInfo ) -> GraphicsPipelineCreateInfoBuilder<'a>
pub fn dynamic_state( self, dynamic_state: &'a PipelineDynamicStateCreateInfo ) -> GraphicsPipelineCreateInfoBuilder<'a>
pub fn layout( self, layout: PipelineLayout ) -> GraphicsPipelineCreateInfoBuilder<'a>
pub fn render_pass( self, render_pass: RenderPass ) -> GraphicsPipelineCreateInfoBuilder<'a>
pub fn subpass(self, subpass: u32) -> GraphicsPipelineCreateInfoBuilder<'a>
pub fn base_pipeline_handle( self, base_pipeline_handle: Pipeline ) -> GraphicsPipelineCreateInfoBuilder<'a>
pub fn base_pipeline_index( self, base_pipeline_index: i32 ) -> GraphicsPipelineCreateInfoBuilder<'a>
sourcepub fn push_next<T>(
self,
next: &'a mut T
) -> GraphicsPipelineCreateInfoBuilder<'a>where
T: ExtendsGraphicsPipelineCreateInfo,
pub fn push_next<T>(
self,
next: &'a mut T
) -> GraphicsPipelineCreateInfoBuilder<'a>where
T: ExtendsGraphicsPipelineCreateInfo,
Prepends the given extension struct between the root and the first pointer. This
method only exists on structs that can be passed to a function directly. Only
valid extension structs can be pushed into the chain.
If the chain looks like A -> B -> C
, and you call builder.push_next(&mut D)
, then the
chain will look like A -> D -> B -> C
.
sourcepub fn build(self) -> GraphicsPipelineCreateInfo
pub fn build(self) -> GraphicsPipelineCreateInfo
Calling build will discard all the lifetime information. Only call this if
necessary! Builders implement Deref
targeting their corresponding Vulkan struct,
so references to builders can be passed directly to Vulkan functions.
Trait Implementations§
source§impl<'a> Deref for GraphicsPipelineCreateInfoBuilder<'a>
impl<'a> Deref for GraphicsPipelineCreateInfoBuilder<'a>
§type Target = GraphicsPipelineCreateInfo
type Target = GraphicsPipelineCreateInfo
The resulting type after dereferencing.
source§impl<'a> DerefMut for GraphicsPipelineCreateInfoBuilder<'a>
impl<'a> DerefMut for GraphicsPipelineCreateInfoBuilder<'a>
Auto Trait Implementations§
impl<'a> RefUnwindSafe for GraphicsPipelineCreateInfoBuilder<'a>
impl<'a> !Send for GraphicsPipelineCreateInfoBuilder<'a>
impl<'a> !Sync for GraphicsPipelineCreateInfoBuilder<'a>
impl<'a> Unpin for GraphicsPipelineCreateInfoBuilder<'a>
impl<'a> UnwindSafe for GraphicsPipelineCreateInfoBuilder<'a>
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more