pub enum RayTraceShaderGroupType {
General,
ProceduralHitGroup,
TrianglesHitGroup,
}
Expand description
Describes a type of ray tracing shader group, which is a collection of shaders which run in the specified mode.
Variants§
General
A shader group with a general shader.
ProceduralHitGroup
A shader group with an intersection shader, and optional closest-hit and any-hit shaders.
TrianglesHitGroup
A shader group with a closest-hit shader and optional any-hit shader.
Trait Implementations§
source§impl Clone for RayTraceShaderGroupType
impl Clone for RayTraceShaderGroupType
source§fn clone(&self) -> RayTraceShaderGroupType
fn clone(&self) -> RayTraceShaderGroupType
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for RayTraceShaderGroupType
impl Debug for RayTraceShaderGroupType
source§impl From<RayTraceShaderGroupType> for RayTracingShaderGroupTypeKHR
impl From<RayTraceShaderGroupType> for RayTracingShaderGroupTypeKHR
source§fn from(ty: RayTraceShaderGroupType) -> Self
fn from(ty: RayTraceShaderGroupType) -> Self
Converts to this type from the input type.
impl Copy for RayTraceShaderGroupType
Auto Trait Implementations§
impl RefUnwindSafe for RayTraceShaderGroupType
impl Send for RayTraceShaderGroupType
impl Sync for RayTraceShaderGroupType
impl Unpin for RayTraceShaderGroupType
impl UnwindSafe for RayTraceShaderGroupType
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more