pub struct PhysicalDeviceExtendedDynamicState3FeaturesEXTBuilder<'a> { /* private fields */ }
Implementations§
source§impl<'a> PhysicalDeviceExtendedDynamicState3FeaturesEXTBuilder<'a>
impl<'a> PhysicalDeviceExtendedDynamicState3FeaturesEXTBuilder<'a>
pub fn extended_dynamic_state3_tessellation_domain_origin( self, extended_dynamic_state3_tessellation_domain_origin: bool ) -> PhysicalDeviceExtendedDynamicState3FeaturesEXTBuilder<'a>
pub fn extended_dynamic_state3_depth_clamp_enable( self, extended_dynamic_state3_depth_clamp_enable: bool ) -> PhysicalDeviceExtendedDynamicState3FeaturesEXTBuilder<'a>
pub fn extended_dynamic_state3_polygon_mode( self, extended_dynamic_state3_polygon_mode: bool ) -> PhysicalDeviceExtendedDynamicState3FeaturesEXTBuilder<'a>
pub fn extended_dynamic_state3_rasterization_samples( self, extended_dynamic_state3_rasterization_samples: bool ) -> PhysicalDeviceExtendedDynamicState3FeaturesEXTBuilder<'a>
pub fn extended_dynamic_state3_sample_mask( self, extended_dynamic_state3_sample_mask: bool ) -> PhysicalDeviceExtendedDynamicState3FeaturesEXTBuilder<'a>
pub fn extended_dynamic_state3_alpha_to_coverage_enable( self, extended_dynamic_state3_alpha_to_coverage_enable: bool ) -> PhysicalDeviceExtendedDynamicState3FeaturesEXTBuilder<'a>
pub fn extended_dynamic_state3_alpha_to_one_enable( self, extended_dynamic_state3_alpha_to_one_enable: bool ) -> PhysicalDeviceExtendedDynamicState3FeaturesEXTBuilder<'a>
pub fn extended_dynamic_state3_logic_op_enable( self, extended_dynamic_state3_logic_op_enable: bool ) -> PhysicalDeviceExtendedDynamicState3FeaturesEXTBuilder<'a>
pub fn extended_dynamic_state3_color_blend_enable( self, extended_dynamic_state3_color_blend_enable: bool ) -> PhysicalDeviceExtendedDynamicState3FeaturesEXTBuilder<'a>
pub fn extended_dynamic_state3_color_blend_equation( self, extended_dynamic_state3_color_blend_equation: bool ) -> PhysicalDeviceExtendedDynamicState3FeaturesEXTBuilder<'a>
pub fn extended_dynamic_state3_color_write_mask( self, extended_dynamic_state3_color_write_mask: bool ) -> PhysicalDeviceExtendedDynamicState3FeaturesEXTBuilder<'a>
pub fn extended_dynamic_state3_rasterization_stream( self, extended_dynamic_state3_rasterization_stream: bool ) -> PhysicalDeviceExtendedDynamicState3FeaturesEXTBuilder<'a>
pub fn extended_dynamic_state3_conservative_rasterization_mode( self, extended_dynamic_state3_conservative_rasterization_mode: bool ) -> PhysicalDeviceExtendedDynamicState3FeaturesEXTBuilder<'a>
pub fn extended_dynamic_state3_extra_primitive_overestimation_size( self, extended_dynamic_state3_extra_primitive_overestimation_size: bool ) -> PhysicalDeviceExtendedDynamicState3FeaturesEXTBuilder<'a>
pub fn extended_dynamic_state3_depth_clip_enable( self, extended_dynamic_state3_depth_clip_enable: bool ) -> PhysicalDeviceExtendedDynamicState3FeaturesEXTBuilder<'a>
pub fn extended_dynamic_state3_sample_locations_enable( self, extended_dynamic_state3_sample_locations_enable: bool ) -> PhysicalDeviceExtendedDynamicState3FeaturesEXTBuilder<'a>
pub fn extended_dynamic_state3_color_blend_advanced( self, extended_dynamic_state3_color_blend_advanced: bool ) -> PhysicalDeviceExtendedDynamicState3FeaturesEXTBuilder<'a>
pub fn extended_dynamic_state3_provoking_vertex_mode( self, extended_dynamic_state3_provoking_vertex_mode: bool ) -> PhysicalDeviceExtendedDynamicState3FeaturesEXTBuilder<'a>
pub fn extended_dynamic_state3_line_rasterization_mode( self, extended_dynamic_state3_line_rasterization_mode: bool ) -> PhysicalDeviceExtendedDynamicState3FeaturesEXTBuilder<'a>
pub fn extended_dynamic_state3_line_stipple_enable( self, extended_dynamic_state3_line_stipple_enable: bool ) -> PhysicalDeviceExtendedDynamicState3FeaturesEXTBuilder<'a>
pub fn extended_dynamic_state3_depth_clip_negative_one_to_one( self, extended_dynamic_state3_depth_clip_negative_one_to_one: bool ) -> PhysicalDeviceExtendedDynamicState3FeaturesEXTBuilder<'a>
pub fn extended_dynamic_state3_viewport_w_scaling_enable( self, extended_dynamic_state3_viewport_w_scaling_enable: bool ) -> PhysicalDeviceExtendedDynamicState3FeaturesEXTBuilder<'a>
pub fn extended_dynamic_state3_viewport_swizzle( self, extended_dynamic_state3_viewport_swizzle: bool ) -> PhysicalDeviceExtendedDynamicState3FeaturesEXTBuilder<'a>
pub fn extended_dynamic_state3_coverage_to_color_enable( self, extended_dynamic_state3_coverage_to_color_enable: bool ) -> PhysicalDeviceExtendedDynamicState3FeaturesEXTBuilder<'a>
pub fn extended_dynamic_state3_coverage_to_color_location( self, extended_dynamic_state3_coverage_to_color_location: bool ) -> PhysicalDeviceExtendedDynamicState3FeaturesEXTBuilder<'a>
pub fn extended_dynamic_state3_coverage_modulation_mode( self, extended_dynamic_state3_coverage_modulation_mode: bool ) -> PhysicalDeviceExtendedDynamicState3FeaturesEXTBuilder<'a>
pub fn extended_dynamic_state3_coverage_modulation_table_enable( self, extended_dynamic_state3_coverage_modulation_table_enable: bool ) -> PhysicalDeviceExtendedDynamicState3FeaturesEXTBuilder<'a>
pub fn extended_dynamic_state3_coverage_modulation_table( self, extended_dynamic_state3_coverage_modulation_table: bool ) -> PhysicalDeviceExtendedDynamicState3FeaturesEXTBuilder<'a>
pub fn extended_dynamic_state3_coverage_reduction_mode( self, extended_dynamic_state3_coverage_reduction_mode: bool ) -> PhysicalDeviceExtendedDynamicState3FeaturesEXTBuilder<'a>
pub fn extended_dynamic_state3_representative_fragment_test_enable( self, extended_dynamic_state3_representative_fragment_test_enable: bool ) -> PhysicalDeviceExtendedDynamicState3FeaturesEXTBuilder<'a>
pub fn extended_dynamic_state3_shading_rate_image_enable( self, extended_dynamic_state3_shading_rate_image_enable: bool ) -> PhysicalDeviceExtendedDynamicState3FeaturesEXTBuilder<'a>
sourcepub fn build(self) -> PhysicalDeviceExtendedDynamicState3FeaturesEXT
pub fn build(self) -> PhysicalDeviceExtendedDynamicState3FeaturesEXT
Calling build will discard all the lifetime information. Only call this if
necessary! Builders implement Deref
targeting their corresponding Vulkan struct,
so references to builders can be passed directly to Vulkan functions.
Trait Implementations§
source§impl<'a> Deref for PhysicalDeviceExtendedDynamicState3FeaturesEXTBuilder<'a>
impl<'a> Deref for PhysicalDeviceExtendedDynamicState3FeaturesEXTBuilder<'a>
§type Target = PhysicalDeviceExtendedDynamicState3FeaturesEXT
type Target = PhysicalDeviceExtendedDynamicState3FeaturesEXT
The resulting type after dereferencing.
source§impl<'a> DerefMut for PhysicalDeviceExtendedDynamicState3FeaturesEXTBuilder<'a>
impl<'a> DerefMut for PhysicalDeviceExtendedDynamicState3FeaturesEXTBuilder<'a>
impl ExtendsDeviceCreateInfo for PhysicalDeviceExtendedDynamicState3FeaturesEXTBuilder<'_>
impl ExtendsPhysicalDeviceFeatures2 for PhysicalDeviceExtendedDynamicState3FeaturesEXTBuilder<'_>
Auto Trait Implementations§
impl<'a> RefUnwindSafe for PhysicalDeviceExtendedDynamicState3FeaturesEXTBuilder<'a>
impl<'a> !Send for PhysicalDeviceExtendedDynamicState3FeaturesEXTBuilder<'a>
impl<'a> !Sync for PhysicalDeviceExtendedDynamicState3FeaturesEXTBuilder<'a>
impl<'a> Unpin for PhysicalDeviceExtendedDynamicState3FeaturesEXTBuilder<'a>
impl<'a> UnwindSafe for PhysicalDeviceExtendedDynamicState3FeaturesEXTBuilder<'a>
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more