pub struct RayTraceFeatures {
    pub ray_tracing_pipeline: bool,
    pub ray_tracing_pipeline_shader_group_handle_capture_replay: bool,
    pub ray_tracing_pipeline_shader_group_handle_capture_replay_mixed: bool,
    pub ray_tracing_pipeline_trace_rays_indirect: bool,
    pub ray_traversal_primitive_culling: bool,
}
Expand description

Features of the physical device for ray tracing.

See VkPhysicalDeviceRayTracingPipelineFeaturesKHR manual page.

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§ray_tracing_pipeline: bool

Indicates whether the implementation supports the ray tracing pipeline functionality.

See Ray Tracing.

§ray_tracing_pipeline_shader_group_handle_capture_replay: bool

Indicates whether the implementation supports saving and reusing shader group handles, e.g. for trace capture and replay.

§ray_tracing_pipeline_shader_group_handle_capture_replay_mixed: bool

Indicates whether the implementation supports reuse of shader group handles being arbitrarily mixed with creation of non-reused shader group handles.

If this is false, all reused shader group handles must be specified before any non-reused handles may be created.

§ray_tracing_pipeline_trace_rays_indirect: bool

Indicates whether the implementation supports indirect ray tracing commands, e.g. vkCmdTraceRaysIndirectKHR.

§ray_traversal_primitive_culling: bool

Indicates whether the implementation supports primitive culling during ray traversal.

Trait Implementations§

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impl Debug for RayTraceFeatures

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for RayTraceFeatures

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fn default() -> RayTraceFeatures

Returns the “default value” for a type. Read more
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impl From<PhysicalDeviceRayTracingPipelineFeaturesKHR> for RayTraceFeatures

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fn from(features: PhysicalDeviceRayTracingPipelineFeaturesKHR) -> Self

Converts to this type from the input type.

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type Error = <U as TryFrom<T>>::Error

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