scrap 0.5.0

Screen capture made easy.
Documentation
use dxgi;
use std::{io, ops};
use std::io::ErrorKind::{WouldBlock, TimedOut, NotFound};

pub struct Capturer {
    inner: dxgi::Capturer,
    width: usize,
    height: usize
}

impl Capturer {
    pub fn new(display: Display) -> io::Result<Capturer> {
        let width = display.width();
        let height = display.height();
        let inner = dxgi::Capturer::new(&display.0)?;
        Ok(Capturer { inner, width, height })
    }

    pub fn width(&self) -> usize {
        self.width
    }

    pub fn height(&self) -> usize {
        self.height
    }

    pub fn frame<'a>(&'a mut self) -> io::Result<Frame<'a>> {
        const MILLISECONDS_PER_FRAME: u32 = 0;
        match self.inner.frame(MILLISECONDS_PER_FRAME) {
            Ok(frame) => Ok(Frame(frame)),
            Err(ref error) if error.kind() == TimedOut => {
                Err(WouldBlock.into())
            },
            Err(error) => Err(error)
        }
    }
}

pub struct Frame<'a>(&'a [u8]);

impl<'a> ops::Deref for Frame<'a> {
    type Target = [u8];
    fn deref(&self) -> &[u8] {
        self.0
    }
}

pub struct Display(dxgi::Display);

impl Display {
    pub fn primary() -> io::Result<Display> {
        match dxgi::Displays::new()?.next() {
            Some(inner) => Ok(Display(inner)),
            None => Err(NotFound.into())
        }
    }

    pub fn all() -> io::Result<Vec<Display>> {
        Ok(dxgi::Displays::new()?
            .map(Display)
            .collect::<Vec<_>>())
    }

    pub fn width(&self) -> usize {
        self.0.width() as usize
    }

    pub fn height(&self) -> usize {
        self.0.height() as usize
    }
}