Enum scoundrel::input::GamepadState
source · [−]#[repr(u32)]
pub enum GamepadState {
ButtonPressed(GamepadButton),
ButtonRepeated(GamepadButton),
ButtonChanged(GamepadButton, i32),
ButtonReleased(GamepadButton),
AxisValueChanged(GamepadAxis, i32),
Connected(GamepadID),
Disconnected(GamepadID),
Dropped(GamepadID),
}
Variants
ButtonPressed(GamepadButton)
ButtonRepeated(GamepadButton)
ButtonChanged(GamepadButton, i32)
ButtonReleased(GamepadButton)
AxisValueChanged(GamepadAxis, i32)
Connected(GamepadID)
Disconnected(GamepadID)
Dropped(GamepadID)
Trait Implementations
sourceimpl Clone for GamepadState
impl Clone for GamepadState
sourcefn clone(&self) -> GamepadState
fn clone(&self) -> GamepadState
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
sourceimpl Debug for GamepadState
impl Debug for GamepadState
sourceimpl<'de> Deserialize<'de> for GamepadState
impl<'de> Deserialize<'de> for GamepadState
sourcefn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
sourceimpl Hash for GamepadState
impl Hash for GamepadState
sourceimpl PartialEq<GamepadState> for GamepadState
impl PartialEq<GamepadState> for GamepadState
sourcefn eq(&self, other: &GamepadState) -> bool
fn eq(&self, other: &GamepadState) -> bool
This method tests for self
and other
values to be equal, and is used
by ==
. Read more
sourcefn ne(&self, other: &GamepadState) -> bool
fn ne(&self, other: &GamepadState) -> bool
This method tests for !=
.
sourceimpl Serialize for GamepadState
impl Serialize for GamepadState
impl Copy for GamepadState
impl Eq for GamepadState
impl StructuralEq for GamepadState
impl StructuralPartialEq for GamepadState
Auto Trait Implementations
impl RefUnwindSafe for GamepadState
impl Send for GamepadState
impl Sync for GamepadState
impl Unpin for GamepadState
impl UnwindSafe for GamepadState
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<T> Pointable for T
impl<T> Pointable for T
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct self
from the equivalent element of its
superset. Read more
fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if self
is actually part of its subset T
(and can be converted to it).
fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
Use with care! Same as self.to_subset
but without any property checks. Always succeeds.
fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts self
to the equivalent element of its superset.
sourceimpl<T> ToOwned for T where
T: Clone,
impl<T> ToOwned for T where
T: Clone,
type Owned = T
type Owned = T
The resulting type after obtaining ownership.
sourcefn clone_into(&self, target: &mut T)
fn clone_into(&self, target: &mut T)
toowned_clone_into
)Uses borrowed data to replace owned data, usually by cloning. Read more