1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
//! Full structured concurrency for asynchronous programming.
//!
//! # Structured Concurrency
//!
//! In structured concurrency, each asynchronous task only runs within a certain
//! scope. This scope is created by the task's parent and cannot exceed the
//! parent's scope.
//!
//! At each point in time, tasks created within structured concurrency form a tree.
//! If a node is alive, all the nodes on its path to the root are also alive. In
//! other words, no node can outlive its parent.
//!
//! This library provides a strong guarantee of structured concurrency: a child
//! task must completely exit and release all resources (except for the resources
//! to notify its parent of its termination, which is handled by this library)
//! before we consider it terminated.
//!
//! # API Overview
//!
//! This library provides the `ScopedSpawn` trait from which you can spawn new
//! tasks. The spawned tasks become children of the current task and will be
//! terminated when the current task begins to terminate. The API also provides
//! methods with which you could terminate a child task earlier.
//!
//! Termination initiated outside the task to be terminated is also called
//! cancellation.
//!
//! The `ScopedSpawn` trait is implemented by `ScopedSpawner`. To create a
//! `ScopedSpawner`, pass it an object that implements `Spawn`, which you can
//! trivially implement for all known executors.
//!
//! Any code that wishes to accept a spawner should accept the `ScopedSpawn` trait
//! instead of `ScopedSpawner`.
//!
//! # Termination of a Task
//!
//! The termination process has several phases.
//!
//! 1. Termination begins upon the completion of the task's future or the receipt
//!    of cancel signal from the parent, whichever comes first.
//! 2. The task's future is immediately dropped.
//! 3. The task in turn sends cancel signals to its children.
//! 4. The task asynchronously waits for its children to terminate.
//! 5. The `done` function is called in the task. For details see the documentation
//!    for `ScopedSpawn`.
//! 6. Finally, the task signals its termination to its parent through the "done"
//!    signal. For details see the documentation for `ParentSignals` and
//!    `ChildSignals`.
//!
//! # Low-level API
//!
//! A low-level `remote_scope` API is also provided. It gives you everything you
//! need to spawn a task but does not do the actual spawning.
//!
//! # Example
//!
//! The following example demonstrates `ScopedSpawn` when using Tokio.
//!
//! ```rust
//! #[tokio::main]
//! async fn main() {
//!     use scoped_spawn::{ScopedSpawn, ScopedSpawner};
//!
//!     let spawn = TokioDefaultSpawner::new();
//!     let spawn = ScopedSpawner::new(spawn);
//!     let signal = spawn
//!         .spawn_with_signal(
//!             |spawn| async {
//!                 // Here `spawn` is the child's spawner. Do not give it to anyone else!
//!                 // And do not try to use the parent's spawner because it would break structured
//!                 // concurrency.
//!
//!                 // We could spawn nested children here, but for the demo we don't.
//!                 drop(spawn);
//!
//!                 eprintln!("I'm alive!");
//!                 tokio::time::delay_for(std::time::Duration::from_secs(2)).await;
//!                 eprintln!("I'm still alive!"); // Nope.
//!             },
//!             || (),
//!         )
//!         .unwrap();
//!
//!     tokio::time::delay_for(std::time::Duration::from_secs(1)).await;
//!
//!     drop(signal.cancel_sender); // Cancel the task by dropping.
//!     signal.done_receiver.await; // Do this if you want to wait.
//!                                 // When the await returns, the future of the spawned task is
//!                                 // guaranteed dropped.
//!     eprintln!("Task terminated.");
//! }
//!
//! // Just some chores to turn the Tokio spawner into a `Spawn`.
//! #[derive(Clone)]
//! struct TokioDefaultSpawner {}
//!
//! impl TokioDefaultSpawner {
//!     fn new() -> Self {
//!         Self {}
//!     }
//! }
//!
//! impl futures::task::Spawn for TokioDefaultSpawner {
//!     fn spawn_obj(
//!         &self,
//!         future: futures::future::FutureObj<'static, ()>,
//!     ) -> Result<(), futures::task::SpawnError> {
//!         tokio::spawn(future);
//!         Ok(())
//!     }
//!
//!     fn status(&self) -> Result<(), futures::task::SpawnError> {
//!         Ok(())
//!     }
//! }
//! ```

pub mod remote_scope;

use self::remote_scope::{RemoteScope, RemoteSpawner};
use core::future::Future;
use futures::task::{self, SpawnError, SpawnExt};

/// An object that sends a signal when dropped.
pub trait SignalSender {}

/// A signal sender that may be forgotten.
pub trait ForgettableSignalSender: SignalSender {
    /// Forgets this sender. The signal will not be sent.
    fn forget(self);
}

/// A future that resolves when receiving a signal.
pub trait SignalReceiver: Future<Output = ()> {}

/// Signal sender and receiver for parent tasks.
pub struct ParentSignals<CancelSender: ForgettableSignalSender, DoneReceiver: SignalReceiver> {
    /// Signal sender to send cancel signal to child task.
    pub cancel_sender: CancelSender,
    /// Signal receiver to receive done signal from child task.
    pub done_receiver: DoneReceiver,
}

/// Signal sender and receiver for children tasks.
pub struct ChildSignals<CancelReceiver: SignalReceiver, DoneSender: SignalSender> {
    /// Signal receiver to receive cancel signal from parent task.
    pub cancel_receiver: CancelReceiver,
    /// Signal sender to send done signal to parent task.
    pub done_sender: DoneSender,
}

type ParentChildSignals<CancelSender, DoneReceiver, CancelReceiver, DoneSender> = (
    ParentSignals<CancelSender, DoneReceiver>,
    ChildSignals<CancelReceiver, DoneSender>,
);

/// Allows for spawning tasks in a scope. Implementors should provide structured concurrency.
///
/// # Spawning a task
///
/// When spawning a task, you can choose to allow the spawned task to spawn more tasks on its own.
/// In this case, use `spawn` and `spawn_with_signal`, whose input is a function that takes a
/// spawner for the child task and returns a future. If you do not need a spawner for the child
/// task, use `spawn_future` and `spawn_future_with_signal`, in which case the spawned object is
/// only a future.
pub trait ScopedSpawn: Clone + Send + Sync {
    /// The type of the signal sender for parents to initiate task termination.
    type CancelSender: ForgettableSignalSender + Send;
    /// The type of the signal receiver for parents to wait for task termination.
    type DoneReceiver: SignalReceiver + Send;

    /// The type of the signal sender for parents to initiate task termination, when the spawned
    /// object is only a future.
    type FutureCancelSender: ForgettableSignalSender + Send;
    /// The type of the signal receiver for parents to wait for task termination, when the spawned
    /// object is only a future.
    type FutureDoneReceiver: SignalReceiver + Send;

    /// The type of the raw spawner.
    type Raw: RawScopedSpawn;

    /// Spawns a task to run the future returned by `fun`. The spawned task will call `done` after
    /// all its children terminate.
    fn spawn<Fut, Fun, Done>(&self, fun: Fun, done: Done) -> Result<(), SpawnError>
    where
        Fut: Future<Output = ()> + Send + 'static,
        Fun: FnOnce(Self) -> Fut,
        Done: FnOnce() + Send + 'static;

    /// Spawns a task to run the future returned by `fun`. The spawned task will call `done` after
    /// all its children terminate.
    ///
    /// The `ParentSignals` returned by this method can be used to cancel the task and wait for
    /// task termination.
    fn spawn_with_signal<Fut, Fun, Done>(
        &self,
        fun: Fun,
        done: Done,
    ) -> Result<ParentSignals<Self::CancelSender, Self::DoneReceiver>, SpawnError>
    where
        Fut: Future<Output = ()> + Send + 'static,
        Fun: FnOnce(Self) -> Fut,
        Done: FnOnce() + Send + 'static;

    /// Spawns a task to run `fut`. The spawned task will call `done` after all its children
    /// terminate.
    fn spawn_future<Fut, Done>(&self, fut: Fut, done: Done) -> Result<(), SpawnError>
    where
        Fut: Future<Output = ()> + Send + 'static,
        Done: FnOnce() + Send + 'static;

    /// Spawns a task to run `fut`. The spawned task will call `done` after all its children
    /// terminate.
    ///
    /// The `ParentSignals` returned by this method can be used to cancel the task and wait for
    /// task termination.
    fn spawn_future_with_signal<Fut, Done>(
        &self,
        fut: Fut,
        done: Done,
    ) -> Result<ParentSignals<Self::FutureCancelSender, Self::FutureDoneReceiver>, SpawnError>
    where
        Fut: Future<Output = ()> + Send + 'static,
        Done: FnOnce() + Send + 'static;

    /// Returns a reference to the raw spawner.
    fn as_raw(&self) -> &Self::Raw;

    /// Converts `self` into the raw spawner.
    fn into_raw(self) -> Self::Raw;
}

/// The low-level trait for spawning tasks in a scope.
pub trait RawScopedSpawn {
    /// The type of the signal receiver for children to receive cancellation signals.
    type CancelReceiver: SignalReceiver + Send;
    /// The type of the signal sender for children to signal their termination.
    type DoneSender: SignalSender + Send;

    /// The type of the signal sender for parents to initiate task termination, when using
    /// `spawn_raw_with_signal`.
    type CancelSenderWithSignal: ForgettableSignalSender + Send;
    /// The type of the signal receiver for parents to wait for task termination, when using
    /// `spawn_raw_with_signal`.
    type DoneReceiverWithSignal: SignalReceiver + Send;
    /// The type of the signal receiver for children to receive cancellation signals, when using
    /// `spawn_raw_with_signal`.
    type CancelReceiverWithSignal: SignalReceiver + Send;
    /// The type of the signal sender for children to signal their termination, when using
    /// `spawn_raw_with_signal`.
    type DoneSenderWithSignal: SignalSender + Send;

    /// Creates signals to be used by a child task.
    ///
    /// The child task should start termination whenever a signal is sent to `CancelReceiver`. For
    /// example, the task could poll `CancelReceiver` at every yield point.
    ///
    /// The child task should send a signal from `DoneSender` __after__ its own children tasks are
    /// terminated.
    fn spawn_raw(&self) -> ChildSignals<Self::CancelReceiver, Self::DoneSender>;

    /// Creates signals to be used by a child task.
    ///
    /// `CancelSenderWithSignal` sends a signal to `CancelReceiverWithSignal`, and
    /// `DoneReceiverWithSignal` receives the signal from `DoneSenderWithSignal`. These signals
    /// exist in addition to the signals managed by this library for structured concurrency.
    ///
    /// The child task should start termination whenever a signal is sent to
    /// `CancelReceiverWithSignal`. For example, the task could poll `CancelReceiverWithSignal` at
    /// every yield point.
    ///
    /// The child task should send a signal from `DoneSenderWithSignal` __after__ its own children
    /// tasks are terminated.
    fn spawn_raw_with_signal(
        &self,
    ) -> ParentChildSignals<
        Self::CancelSenderWithSignal,
        Self::DoneReceiverWithSignal,
        Self::CancelReceiverWithSignal,
        Self::DoneSenderWithSignal,
    >;
}

/// A scoped spawner.
///
/// This type implements `ScopedSpawn`.
#[derive(Clone)]
pub struct ScopedSpawner<Spawn: task::Spawn + Clone + Send + Sync> {
    spawner: Spawn,
    remote_spawner: RemoteSpawner,
}

impl<Spawn: task::Spawn + Clone + Send + Sync> ScopedSpawner<Spawn> {
    /// Constructs a new scoped spawner from a traditional spawner.
    pub fn new(spawner: Spawn) -> Self {
        Self {
            spawner,
            remote_spawner: RemoteScope::new().spawner(),
        }
    }
}

impl<Spawn: task::Spawn + Clone + Send + Sync> ScopedSpawn for ScopedSpawner<Spawn> {
    type CancelSender = remote_scope::signals::RemoteCancelSenderWithSignal;
    type DoneReceiver = remote_scope::signals::RemoteDoneReceiverWithSignal;

    type FutureCancelSender = remote_scope::signals::RemoteCancelSenderWithSignal;
    type FutureDoneReceiver = remote_scope::signals::RemoteDoneReceiverWithSignal;

    type Raw = RemoteSpawner;

    fn spawn<Fut, Fun, Done>(&self, fun: Fun, done: Done) -> Result<(), SpawnError>
    where
        Fut: Future<Output = ()> + Send + 'static,
        Fun: FnOnce(Self) -> Fut,
        Done: FnOnce() + Send + 'static,
    {
        let cancel = self.remote_spawner.spawn_raw();
        let mut scope = RemoteScope::new();
        let child_spawn = scope.spawner();
        let child_spawn = ScopedSpawner {
            spawner: self.spawner.clone(),
            remote_spawner: child_spawn,
        };
        let fut = fun(child_spawn);
        let wrap = scope.wrap(cancel, fut, done);
        self.spawner.spawn(wrap)
    }

    fn spawn_with_signal<Fut, Fun, Done>(
        &self,
        fun: Fun,
        done: Done,
    ) -> Result<ParentSignals<Self::CancelSender, Self::DoneReceiver>, SpawnError>
    where
        Fut: Future<Output = ()> + Send + 'static,
        Fun: FnOnce(Self) -> Fut,
        Done: FnOnce() + Send + 'static,
    {
        let (cancel_source, cancel) = self.remote_spawner.spawn_raw_with_signal();
        let mut scope = RemoteScope::new();
        let child_spawn = scope.spawner();
        let child_spawn = ScopedSpawner {
            spawner: self.spawner.clone(),
            remote_spawner: child_spawn,
        };
        let fut = fun(child_spawn);
        let wrap = scope.wrap(cancel, fut, done);
        self.spawner.spawn(wrap).map(|_| cancel_source)
    }

    fn spawn_future<Fut, Done>(&self, fut: Fut, done: Done) -> Result<(), SpawnError>
    where
        Fut: Future<Output = ()> + Send + 'static,
        Done: FnOnce() + Send + 'static,
    {
        let cancel = self.remote_spawner.spawn_raw();
        let scope = RemoteScope::new();
        let wrap = scope.wrap(cancel, fut, done);
        self.spawner.spawn(wrap)
    }

    fn spawn_future_with_signal<Fut, Done>(
        &self,
        fut: Fut,
        done: Done,
    ) -> Result<ParentSignals<Self::FutureCancelSender, Self::FutureDoneReceiver>, SpawnError>
    where
        Fut: Future<Output = ()> + Send + 'static,
        Done: FnOnce() + Send + 'static,
    {
        let (cancel_source, cancel) = self.remote_spawner.spawn_raw_with_signal();
        let scope = RemoteScope::new();
        let wrap = scope.wrap(cancel, fut, done);
        self.spawner.spawn(wrap).map(|_| cancel_source)
    }

    fn as_raw(&self) -> &Self::Raw {
        &self.remote_spawner
    }

    fn into_raw(self) -> Self::Raw {
        self.remote_spawner
    }
}