Trait scene_manager::Scene
source · pub trait Scene {
type AssetLoader;
type InputManager;
type Renderer;
type Gl;
fn init(
&mut self,
al: &Self::AssetLoader,
il: &mut Self::InputManager,
gl: &Self::Gl
);
fn update(&mut self);
fn render(&mut self, r: &mut Self::Renderer);
}