Struct scarlet::colors::cielchuvcolor::CIELCHuvColor
source · pub struct CIELCHuvColor {
pub l: f64,
pub c: f64,
pub h: f64,
}
Expand description
The polar version of CIELUV, analogous to the relationship between CIELCH and CIELAB. Sometimes referred to as CIEHCL, but Scarlet uses CIELCHuv to be explicit and avoid any confusion, as well as keep consistency: in every hue-saturation-value color space or any variation of it, the coordinates are listed in the exact same order.
Example
// hue-shift red to yellow, keeping same brightness: really ends up to be brown
let red = RGBColor{r: 0.7, g: 0.1, b: 0.1};
let red_lch: CIELCHuvColor = red.convert();
let mut yellow = red_lch;
yellow.h = yellow.h + 60.;
println!("{}", red.to_string());
println!("{}", yellow.convert::<RGBColor>().to_string());
println!("{:?}", yellow);
// prints #B31A1A
// #7B5A00
Fields§
§l: f64
The luminance component. Exactly the same as CIELAB, CIELUV, and CIELCH. Varies between 0 and 100 by definition.
c: f64
The chroma component: essentially, how colorful the color is compared to white. (This is contrasted with saturation, which is how colorful a color is when compared to an equivalently bright grayscale color: a dark, deep red may have high saturation and low chroma.) This varies between 0 and about 141 for most visible colors, and is the radius in cylindrical coordinates.
h: f64
The hue component: essentially, what wavelengths of light have the highest reflectance. This is the angle from the vertical axis in cylindrical coordinates. 0 degrees corresponds to red, 90 to yellow, 180 to green, and 270 to blue. (These are called unique hues.) It ranges from 0 to 360, and any value outside that range will be interpreted as its value if one added or subtracted multiples of 360 to bring the value inside that range.
Trait Implementations§
source§impl Clone for CIELCHuvColor
impl Clone for CIELCHuvColor
source§fn clone(&self) -> CIELCHuvColor
fn clone(&self) -> CIELCHuvColor
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moresource§impl Color for CIELCHuvColor
impl Color for CIELCHuvColor
source§fn from_xyz(xyz: XYZColor) -> CIELCHuvColor
fn from_xyz(xyz: XYZColor) -> CIELCHuvColor
Converts from XYZ to CIELCHuv through CIELUV.
source§fn to_xyz(&self, illuminant: Illuminant) -> XYZColor
fn to_xyz(&self, illuminant: Illuminant) -> XYZColor
Gets the XYZ color that corresponds to this one, through CIELUV.
source§fn convert<T: Color>(&self) -> T
fn convert<T: Color>(&self) -> T
collect()
and other methods in the standard library, the use of
type inference will usually allow for clean syntax, but occasionally the turbofish is
necessary. Read moresource§fn hue(&self) -> f64
fn hue(&self) -> f64
source§fn set_hue(&mut self, new_hue: f64)
fn set_hue(&mut self, new_hue: f64)
source§fn lightness(&self) -> f64
fn lightness(&self) -> f64
source§fn set_lightness(&mut self, new_lightness: f64)
fn set_lightness(&mut self, new_lightness: f64)
source§fn chroma(&self) -> f64
fn chroma(&self) -> f64
source§fn set_chroma(&mut self, new_chroma: f64)
fn set_chroma(&mut self, new_chroma: f64)
source§fn saturation(&self) -> f64
fn saturation(&self) -> f64
source§fn set_saturation(&mut self, new_sat: f64)
fn set_saturation(&mut self, new_sat: f64)
source§fn grayscale(&self) -> Selfwhere
Self: Sized,
fn grayscale(&self) -> Selfwhere Self: Sized,
Color
of the same type as before, but with chromaticity removed: effectively,
a color created solely using a mix of black and white that has the same lightness as
before. This uses the CIELAB luminance definition, which is considered a good standard and is
perceptually accurate for the most part. Read moresource§fn distance<T: Color>(&self, other: &T) -> f64
fn distance<T: Color>(&self, other: &T) -> f64
source§fn visually_indistinguishable<T: Color>(&self, other: &T) -> bool
fn visually_indistinguishable<T: Color>(&self, other: &T) -> bool
source§impl Debug for CIELCHuvColor
impl Debug for CIELCHuvColor
source§impl<'de> Deserialize<'de> for CIELCHuvColor
impl<'de> Deserialize<'de> for CIELCHuvColor
source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where __D: Deserializer<'de>,
source§impl From<CIELCHuvColor> for Coord
impl From<CIELCHuvColor> for Coord
source§fn from(val: CIELCHuvColor) -> Self
fn from(val: CIELCHuvColor) -> Self
source§impl From<Coord> for CIELCHuvColor
impl From<Coord> for CIELCHuvColor
source§fn from(c: Coord) -> CIELCHuvColor
fn from(c: Coord) -> CIELCHuvColor
source§impl Serialize for CIELCHuvColor
impl Serialize for CIELCHuvColor
impl Copy for CIELCHuvColor
Auto Trait Implementations§
impl RefUnwindSafe for CIELCHuvColor
impl Send for CIELCHuvColor
impl Sync for CIELCHuvColor
impl Unpin for CIELCHuvColor
impl UnwindSafe for CIELCHuvColor
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
source§impl<T> ColorPoint for Twhere
T: Color + Into<Coord> + From<Coord> + Copy + Clone,
impl<T> ColorPoint for Twhere T: Color + Into<Coord> + From<Coord> + Copy + Clone,
source§fn euclidean_distance(self, other: Self) -> f64
fn euclidean_distance(self, other: Self) -> f64
distance()
function for
that.source§fn weighted_midpoint(self, other: Self, weight: f64) -> Self
fn weighted_midpoint(self, other: Self, weight: f64) -> Self
Color
. This is defined as the color corresponding to the point
along the line segment connecting the two points such that the distance to the second point
is the weight, which for most applications needs to be between 0 and 1. For example, a
weight of 0.9 would make the midpoint one-tenth as much affected by the second points as the
first.source§fn midpoint(self, other: Self) -> Self
fn midpoint(self, other: Self) -> Self
weighted_midpoint
, but with weight = 0.5
: essentially, the
Color
representing the midpoint of the two inputs in 3D space.source§fn weighted_average(
self,
others: Vec<Self>,
weights: Vec<f64>
) -> Result<Self, ColorCalcError>
fn weighted_average( self, others: Vec<Self>, weights: Vec<f64> ) -> Result<Self, ColorCalcError>
source§fn average(self, others: Vec<Self>) -> Coord
fn average(self, others: Vec<Self>) -> Coord
weighted_average
in the
case where each weight is the same.source§fn is_imaginary(&self) -> bool
fn is_imaginary(&self) -> bool
true
if the color is outside the range of human vision. Uses the CIE 1931 standard
observer spectral data.source§fn closest_real_color(&self) -> Self
fn closest_real_color(&self) -> Self
source§fn gradient_scale(&self, other: &Self, n: usize) -> Vec<Self>
fn gradient_scale(&self, other: &Self, n: usize) -> Vec<Self>
n
is the number of additional colors to add.source§fn gradient(&self, other: &Self) -> Box<dyn Fn(f64) -> Self>
fn gradient(&self, other: &Self) -> Box<dyn Fn(f64) -> Self>
self
, 1 returns other
, and anything in between returns a mix (calculated
linearly). Although it is possible to extrapolate outside of the range [0, 1], this is not
a guarantee and may change without warning. For more fine-grained control of gradients, see
the GradientColorMap
struct. Read moresource§fn cbrt_gradient(&self, other: &Self) -> Box<dyn Fn(f64) -> Self>
fn cbrt_gradient(&self, other: &Self) -> Box<dyn Fn(f64) -> Self>
self
, 1 returns other
, and anything in between returns a mix (calculated
by the cube root of the given value). Although it is possible to extrapolate outside of the
range [0, 1], this is not a guarantee and may change without warning. For more fine-grained
control of gradients, see the GradientColorMap
struct. Read moresource§fn padded_gradient(
&self,
other: &Self,
lower_pad: f64,
upper_pad: f64
) -> Box<dyn Fn(f64) -> Self>
fn padded_gradient( &self, other: &Self, lower_pad: f64, upper_pad: f64 ) -> Box<dyn Fn(f64) -> Self>
lower_pad
and upper_pad
such that an input of 0 returns the gradient at
lower_pad
, an input of 1 returns the gradient at upper_pad
, and values in-between are
mapped linearly inside that range. For more fine-grained control over gradients, see the
GradientColorMap
struct. Read more§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere SS: SubsetOf<SP>,
§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
self
from the equivalent element of its
superset. Read more§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
self
is actually part of its subset T
(and can be converted to it).§fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
self.to_subset
but without any property checks. Always succeeds.§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
self
to the equivalent element of its superset.