Struct sc2_proto::data::Weapon[][src]

pub struct Weapon {
    pub field_type: Option<Weapon_TargetType>,
    pub damage: Option<f32>,
    pub damage_bonus: RepeatedField<DamageBonus>,
    pub attacks: Option<u32>,
    pub range: Option<f32>,
    pub speed: Option<f32>,
    pub unknown_fields: UnknownFields,
    pub cached_size: CachedSize,
}

Fields

field_type: Option<Weapon_TargetType>damage: Option<f32>damage_bonus: RepeatedField<DamageBonus>attacks: Option<u32>range: Option<f32>speed: Option<f32>unknown_fields: UnknownFieldscached_size: CachedSize

Implementations

impl Weapon[src]

pub fn new() -> Weapon[src]

pub fn get_field_type(&self) -> Weapon_TargetType[src]

pub fn clear_field_type(&mut self)[src]

pub fn has_field_type(&self) -> bool[src]

pub fn set_field_type(&mut self, v: Weapon_TargetType)[src]

pub fn get_damage(&self) -> f32[src]

pub fn clear_damage(&mut self)[src]

pub fn has_damage(&self) -> bool[src]

pub fn set_damage(&mut self, v: f32)[src]

pub fn get_damage_bonus(&self) -> &[DamageBonus][src]

pub fn clear_damage_bonus(&mut self)[src]

pub fn set_damage_bonus(&mut self, v: RepeatedField<DamageBonus>)[src]

pub fn mut_damage_bonus(&mut self) -> &mut RepeatedField<DamageBonus>[src]

pub fn take_damage_bonus(&mut self) -> RepeatedField<DamageBonus>[src]

pub fn get_attacks(&self) -> u32[src]

pub fn clear_attacks(&mut self)[src]

pub fn has_attacks(&self) -> bool[src]

pub fn set_attacks(&mut self, v: u32)[src]

pub fn get_range(&self) -> f32[src]

pub fn clear_range(&mut self)[src]

pub fn has_range(&self) -> bool[src]

pub fn set_range(&mut self, v: f32)[src]

pub fn get_speed(&self) -> f32[src]

pub fn clear_speed(&mut self)[src]

pub fn has_speed(&self) -> bool[src]

pub fn set_speed(&mut self, v: f32)[src]

Trait Implementations

impl Clear for Weapon[src]

impl Clone for Weapon[src]

impl Debug for Weapon[src]

impl Default for Weapon[src]

impl<'a> Default for &'a Weapon[src]

impl Message for Weapon[src]

impl PartialEq<Weapon> for Weapon[src]

impl ProtobufValue for Weapon[src]

impl StructuralPartialEq for Weapon[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.