Struct sc2_proto::raw::Unit[][src]

pub struct Unit {
    pub pos: SingularPtrField<Point>,
    pub buff_ids: Vec<u32>,
    pub orders: RepeatedField<UnitOrder>,
    pub passengers: RepeatedField<PassengerUnit>,
    pub rally_targets: RepeatedField<RallyTarget>,
    pub unknown_fields: UnknownFields,
    pub cached_size: CachedSize,
    // some fields omitted
}

Fields

pos: SingularPtrField<Point>buff_ids: Vec<u32>orders: RepeatedField<UnitOrder>passengers: RepeatedField<PassengerUnit>rally_targets: RepeatedField<RallyTarget>unknown_fields: UnknownFieldscached_size: CachedSize

Implementations

impl Unit[src]

pub fn new() -> Unit[src]

pub fn get_display_type(&self) -> DisplayType[src]

pub fn clear_display_type(&mut self)[src]

pub fn has_display_type(&self) -> bool[src]

pub fn set_display_type(&mut self, v: DisplayType)[src]

pub fn get_alliance(&self) -> Alliance[src]

pub fn clear_alliance(&mut self)[src]

pub fn has_alliance(&self) -> bool[src]

pub fn set_alliance(&mut self, v: Alliance)[src]

pub fn get_tag(&self) -> u64[src]

pub fn clear_tag(&mut self)[src]

pub fn has_tag(&self) -> bool[src]

pub fn set_tag(&mut self, v: u64)[src]

pub fn get_unit_type(&self) -> u32[src]

pub fn clear_unit_type(&mut self)[src]

pub fn has_unit_type(&self) -> bool[src]

pub fn set_unit_type(&mut self, v: u32)[src]

pub fn get_owner(&self) -> i32[src]

pub fn clear_owner(&mut self)[src]

pub fn has_owner(&self) -> bool[src]

pub fn set_owner(&mut self, v: i32)[src]

pub fn get_pos(&self) -> &Point[src]

pub fn clear_pos(&mut self)[src]

pub fn has_pos(&self) -> bool[src]

pub fn set_pos(&mut self, v: Point)[src]

pub fn mut_pos(&mut self) -> &mut Point[src]

pub fn take_pos(&mut self) -> Point[src]

pub fn get_facing(&self) -> f32[src]

pub fn clear_facing(&mut self)[src]

pub fn has_facing(&self) -> bool[src]

pub fn set_facing(&mut self, v: f32)[src]

pub fn get_radius(&self) -> f32[src]

pub fn clear_radius(&mut self)[src]

pub fn has_radius(&self) -> bool[src]

pub fn set_radius(&mut self, v: f32)[src]

pub fn get_build_progress(&self) -> f32[src]

pub fn clear_build_progress(&mut self)[src]

pub fn has_build_progress(&self) -> bool[src]

pub fn set_build_progress(&mut self, v: f32)[src]

pub fn get_cloak(&self) -> CloakState[src]

pub fn clear_cloak(&mut self)[src]

pub fn has_cloak(&self) -> bool[src]

pub fn set_cloak(&mut self, v: CloakState)[src]

pub fn get_buff_ids(&self) -> &[u32][src]

pub fn clear_buff_ids(&mut self)[src]

pub fn set_buff_ids(&mut self, v: Vec<u32>)[src]

pub fn mut_buff_ids(&mut self) -> &mut Vec<u32>[src]

pub fn take_buff_ids(&mut self) -> Vec<u32>[src]

pub fn get_detect_range(&self) -> f32[src]

pub fn clear_detect_range(&mut self)[src]

pub fn has_detect_range(&self) -> bool[src]

pub fn set_detect_range(&mut self, v: f32)[src]

pub fn get_radar_range(&self) -> f32[src]

pub fn clear_radar_range(&mut self)[src]

pub fn has_radar_range(&self) -> bool[src]

pub fn set_radar_range(&mut self, v: f32)[src]

pub fn get_is_selected(&self) -> bool[src]

pub fn clear_is_selected(&mut self)[src]

pub fn has_is_selected(&self) -> bool[src]

pub fn set_is_selected(&mut self, v: bool)[src]

pub fn get_is_on_screen(&self) -> bool[src]

pub fn clear_is_on_screen(&mut self)[src]

pub fn has_is_on_screen(&self) -> bool[src]

pub fn set_is_on_screen(&mut self, v: bool)[src]

pub fn get_is_blip(&self) -> bool[src]

pub fn clear_is_blip(&mut self)[src]

pub fn has_is_blip(&self) -> bool[src]

pub fn set_is_blip(&mut self, v: bool)[src]

pub fn get_is_powered(&self) -> bool[src]

pub fn clear_is_powered(&mut self)[src]

pub fn has_is_powered(&self) -> bool[src]

pub fn set_is_powered(&mut self, v: bool)[src]

pub fn get_is_active(&self) -> bool[src]

pub fn clear_is_active(&mut self)[src]

pub fn has_is_active(&self) -> bool[src]

pub fn set_is_active(&mut self, v: bool)[src]

pub fn get_attack_upgrade_level(&self) -> i32[src]

pub fn clear_attack_upgrade_level(&mut self)[src]

pub fn has_attack_upgrade_level(&self) -> bool[src]

pub fn set_attack_upgrade_level(&mut self, v: i32)[src]

pub fn get_armor_upgrade_level(&self) -> i32[src]

pub fn clear_armor_upgrade_level(&mut self)[src]

pub fn has_armor_upgrade_level(&self) -> bool[src]

pub fn set_armor_upgrade_level(&mut self, v: i32)[src]

pub fn get_shield_upgrade_level(&self) -> i32[src]

pub fn clear_shield_upgrade_level(&mut self)[src]

pub fn has_shield_upgrade_level(&self) -> bool[src]

pub fn set_shield_upgrade_level(&mut self, v: i32)[src]

pub fn get_health(&self) -> f32[src]

pub fn clear_health(&mut self)[src]

pub fn has_health(&self) -> bool[src]

pub fn set_health(&mut self, v: f32)[src]

pub fn get_health_max(&self) -> f32[src]

pub fn clear_health_max(&mut self)[src]

pub fn has_health_max(&self) -> bool[src]

pub fn set_health_max(&mut self, v: f32)[src]

pub fn get_shield(&self) -> f32[src]

pub fn clear_shield(&mut self)[src]

pub fn has_shield(&self) -> bool[src]

pub fn set_shield(&mut self, v: f32)[src]

pub fn get_shield_max(&self) -> f32[src]

pub fn clear_shield_max(&mut self)[src]

pub fn has_shield_max(&self) -> bool[src]

pub fn set_shield_max(&mut self, v: f32)[src]

pub fn get_energy(&self) -> f32[src]

pub fn clear_energy(&mut self)[src]

pub fn has_energy(&self) -> bool[src]

pub fn set_energy(&mut self, v: f32)[src]

pub fn get_energy_max(&self) -> f32[src]

pub fn clear_energy_max(&mut self)[src]

pub fn has_energy_max(&self) -> bool[src]

pub fn set_energy_max(&mut self, v: f32)[src]

pub fn get_mineral_contents(&self) -> i32[src]

pub fn clear_mineral_contents(&mut self)[src]

pub fn has_mineral_contents(&self) -> bool[src]

pub fn set_mineral_contents(&mut self, v: i32)[src]

pub fn get_vespene_contents(&self) -> i32[src]

pub fn clear_vespene_contents(&mut self)[src]

pub fn has_vespene_contents(&self) -> bool[src]

pub fn set_vespene_contents(&mut self, v: i32)[src]

pub fn get_is_flying(&self) -> bool[src]

pub fn clear_is_flying(&mut self)[src]

pub fn has_is_flying(&self) -> bool[src]

pub fn set_is_flying(&mut self, v: bool)[src]

pub fn get_is_burrowed(&self) -> bool[src]

pub fn clear_is_burrowed(&mut self)[src]

pub fn has_is_burrowed(&self) -> bool[src]

pub fn set_is_burrowed(&mut self, v: bool)[src]

pub fn get_is_hallucination(&self) -> bool[src]

pub fn clear_is_hallucination(&mut self)[src]

pub fn has_is_hallucination(&self) -> bool[src]

pub fn set_is_hallucination(&mut self, v: bool)[src]

pub fn get_orders(&self) -> &[UnitOrder][src]

pub fn clear_orders(&mut self)[src]

pub fn set_orders(&mut self, v: RepeatedField<UnitOrder>)[src]

pub fn mut_orders(&mut self) -> &mut RepeatedField<UnitOrder>[src]

pub fn take_orders(&mut self) -> RepeatedField<UnitOrder>[src]

pub fn get_add_on_tag(&self) -> u64[src]

pub fn clear_add_on_tag(&mut self)[src]

pub fn has_add_on_tag(&self) -> bool[src]

pub fn set_add_on_tag(&mut self, v: u64)[src]

pub fn get_passengers(&self) -> &[PassengerUnit][src]

pub fn clear_passengers(&mut self)[src]

pub fn set_passengers(&mut self, v: RepeatedField<PassengerUnit>)[src]

pub fn mut_passengers(&mut self) -> &mut RepeatedField<PassengerUnit>[src]

pub fn take_passengers(&mut self) -> RepeatedField<PassengerUnit>[src]

pub fn get_cargo_space_taken(&self) -> i32[src]

pub fn clear_cargo_space_taken(&mut self)[src]

pub fn has_cargo_space_taken(&self) -> bool[src]

pub fn set_cargo_space_taken(&mut self, v: i32)[src]

pub fn get_cargo_space_max(&self) -> i32[src]

pub fn clear_cargo_space_max(&mut self)[src]

pub fn has_cargo_space_max(&self) -> bool[src]

pub fn set_cargo_space_max(&mut self, v: i32)[src]

pub fn get_assigned_harvesters(&self) -> i32[src]

pub fn clear_assigned_harvesters(&mut self)[src]

pub fn has_assigned_harvesters(&self) -> bool[src]

pub fn set_assigned_harvesters(&mut self, v: i32)[src]

pub fn get_ideal_harvesters(&self) -> i32[src]

pub fn clear_ideal_harvesters(&mut self)[src]

pub fn has_ideal_harvesters(&self) -> bool[src]

pub fn set_ideal_harvesters(&mut self, v: i32)[src]

pub fn get_weapon_cooldown(&self) -> f32[src]

pub fn clear_weapon_cooldown(&mut self)[src]

pub fn has_weapon_cooldown(&self) -> bool[src]

pub fn set_weapon_cooldown(&mut self, v: f32)[src]

pub fn get_engaged_target_tag(&self) -> u64[src]

pub fn clear_engaged_target_tag(&mut self)[src]

pub fn has_engaged_target_tag(&self) -> bool[src]

pub fn set_engaged_target_tag(&mut self, v: u64)[src]

pub fn get_buff_duration_remain(&self) -> i32[src]

pub fn clear_buff_duration_remain(&mut self)[src]

pub fn has_buff_duration_remain(&self) -> bool[src]

pub fn set_buff_duration_remain(&mut self, v: i32)[src]

pub fn get_buff_duration_max(&self) -> i32[src]

pub fn clear_buff_duration_max(&mut self)[src]

pub fn has_buff_duration_max(&self) -> bool[src]

pub fn set_buff_duration_max(&mut self, v: i32)[src]

pub fn get_rally_targets(&self) -> &[RallyTarget][src]

pub fn clear_rally_targets(&mut self)[src]

pub fn set_rally_targets(&mut self, v: RepeatedField<RallyTarget>)[src]

pub fn mut_rally_targets(&mut self) -> &mut RepeatedField<RallyTarget>[src]

pub fn take_rally_targets(&mut self) -> RepeatedField<RallyTarget>[src]

Trait Implementations

impl Clear for Unit[src]

impl Clone for Unit[src]

impl Debug for Unit[src]

impl Default for Unit[src]

impl<'a> Default for &'a Unit[src]

impl Message for Unit[src]

impl PartialEq<Unit> for Unit[src]

impl ProtobufValue for Unit[src]

impl StructuralPartialEq for Unit[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.