Struct sc2_proto::raw::Unit [−][src]
Fields
pos: SingularPtrField<Point>
buff_ids: Vec<u32>
orders: RepeatedField<UnitOrder>
passengers: RepeatedField<PassengerUnit>
rally_targets: RepeatedField<RallyTarget>
unknown_fields: UnknownFields
cached_size: CachedSize
Implementations
impl Unit
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pub fn new() -> Unit
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pub fn get_display_type(&self) -> DisplayType
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pub fn clear_display_type(&mut self)
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pub fn has_display_type(&self) -> bool
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pub fn set_display_type(&mut self, v: DisplayType)
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pub fn get_alliance(&self) -> Alliance
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pub fn clear_alliance(&mut self)
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pub fn has_alliance(&self) -> bool
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pub fn set_alliance(&mut self, v: Alliance)
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pub fn get_tag(&self) -> u64
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pub fn clear_tag(&mut self)
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pub fn has_tag(&self) -> bool
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pub fn set_tag(&mut self, v: u64)
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pub fn get_unit_type(&self) -> u32
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pub fn clear_unit_type(&mut self)
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pub fn has_unit_type(&self) -> bool
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pub fn set_unit_type(&mut self, v: u32)
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pub fn get_owner(&self) -> i32
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pub fn clear_owner(&mut self)
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pub fn has_owner(&self) -> bool
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pub fn set_owner(&mut self, v: i32)
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pub fn get_pos(&self) -> &Point
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pub fn clear_pos(&mut self)
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pub fn has_pos(&self) -> bool
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pub fn set_pos(&mut self, v: Point)
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pub fn mut_pos(&mut self) -> &mut Point
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pub fn take_pos(&mut self) -> Point
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pub fn get_facing(&self) -> f32
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pub fn clear_facing(&mut self)
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pub fn has_facing(&self) -> bool
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pub fn set_facing(&mut self, v: f32)
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pub fn get_radius(&self) -> f32
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pub fn clear_radius(&mut self)
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pub fn has_radius(&self) -> bool
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pub fn set_radius(&mut self, v: f32)
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pub fn get_build_progress(&self) -> f32
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pub fn clear_build_progress(&mut self)
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pub fn has_build_progress(&self) -> bool
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pub fn set_build_progress(&mut self, v: f32)
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pub fn get_cloak(&self) -> CloakState
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pub fn clear_cloak(&mut self)
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pub fn has_cloak(&self) -> bool
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pub fn set_cloak(&mut self, v: CloakState)
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pub fn get_buff_ids(&self) -> &[u32]
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pub fn clear_buff_ids(&mut self)
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pub fn set_buff_ids(&mut self, v: Vec<u32>)
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pub fn mut_buff_ids(&mut self) -> &mut Vec<u32>
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pub fn take_buff_ids(&mut self) -> Vec<u32>
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pub fn get_detect_range(&self) -> f32
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pub fn clear_detect_range(&mut self)
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pub fn has_detect_range(&self) -> bool
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pub fn set_detect_range(&mut self, v: f32)
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pub fn get_radar_range(&self) -> f32
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pub fn clear_radar_range(&mut self)
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pub fn has_radar_range(&self) -> bool
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pub fn set_radar_range(&mut self, v: f32)
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pub fn get_is_selected(&self) -> bool
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pub fn clear_is_selected(&mut self)
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pub fn has_is_selected(&self) -> bool
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pub fn set_is_selected(&mut self, v: bool)
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pub fn get_is_on_screen(&self) -> bool
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pub fn clear_is_on_screen(&mut self)
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pub fn has_is_on_screen(&self) -> bool
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pub fn set_is_on_screen(&mut self, v: bool)
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pub fn get_is_blip(&self) -> bool
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pub fn clear_is_blip(&mut self)
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pub fn has_is_blip(&self) -> bool
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pub fn set_is_blip(&mut self, v: bool)
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pub fn get_is_powered(&self) -> bool
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pub fn clear_is_powered(&mut self)
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pub fn has_is_powered(&self) -> bool
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pub fn set_is_powered(&mut self, v: bool)
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pub fn get_is_active(&self) -> bool
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pub fn clear_is_active(&mut self)
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pub fn has_is_active(&self) -> bool
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pub fn set_is_active(&mut self, v: bool)
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pub fn get_attack_upgrade_level(&self) -> i32
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pub fn clear_attack_upgrade_level(&mut self)
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pub fn has_attack_upgrade_level(&self) -> bool
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pub fn set_attack_upgrade_level(&mut self, v: i32)
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pub fn get_armor_upgrade_level(&self) -> i32
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pub fn clear_armor_upgrade_level(&mut self)
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pub fn has_armor_upgrade_level(&self) -> bool
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pub fn set_armor_upgrade_level(&mut self, v: i32)
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pub fn get_shield_upgrade_level(&self) -> i32
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pub fn clear_shield_upgrade_level(&mut self)
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pub fn has_shield_upgrade_level(&self) -> bool
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pub fn set_shield_upgrade_level(&mut self, v: i32)
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pub fn get_health(&self) -> f32
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pub fn clear_health(&mut self)
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pub fn has_health(&self) -> bool
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pub fn set_health(&mut self, v: f32)
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pub fn get_health_max(&self) -> f32
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pub fn clear_health_max(&mut self)
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pub fn has_health_max(&self) -> bool
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pub fn set_health_max(&mut self, v: f32)
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pub fn get_shield(&self) -> f32
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pub fn clear_shield(&mut self)
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pub fn has_shield(&self) -> bool
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pub fn set_shield(&mut self, v: f32)
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pub fn get_shield_max(&self) -> f32
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pub fn clear_shield_max(&mut self)
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pub fn has_shield_max(&self) -> bool
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pub fn set_shield_max(&mut self, v: f32)
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pub fn get_energy(&self) -> f32
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pub fn clear_energy(&mut self)
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pub fn has_energy(&self) -> bool
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pub fn set_energy(&mut self, v: f32)
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pub fn get_energy_max(&self) -> f32
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pub fn clear_energy_max(&mut self)
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pub fn has_energy_max(&self) -> bool
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pub fn set_energy_max(&mut self, v: f32)
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pub fn get_mineral_contents(&self) -> i32
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pub fn clear_mineral_contents(&mut self)
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pub fn has_mineral_contents(&self) -> bool
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pub fn set_mineral_contents(&mut self, v: i32)
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pub fn get_vespene_contents(&self) -> i32
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pub fn clear_vespene_contents(&mut self)
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pub fn has_vespene_contents(&self) -> bool
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pub fn set_vespene_contents(&mut self, v: i32)
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pub fn get_is_flying(&self) -> bool
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pub fn clear_is_flying(&mut self)
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pub fn has_is_flying(&self) -> bool
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pub fn set_is_flying(&mut self, v: bool)
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pub fn get_is_burrowed(&self) -> bool
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pub fn clear_is_burrowed(&mut self)
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pub fn has_is_burrowed(&self) -> bool
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pub fn set_is_burrowed(&mut self, v: bool)
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pub fn get_is_hallucination(&self) -> bool
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pub fn clear_is_hallucination(&mut self)
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pub fn has_is_hallucination(&self) -> bool
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pub fn set_is_hallucination(&mut self, v: bool)
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pub fn get_orders(&self) -> &[UnitOrder]
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pub fn clear_orders(&mut self)
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pub fn set_orders(&mut self, v: RepeatedField<UnitOrder>)
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pub fn mut_orders(&mut self) -> &mut RepeatedField<UnitOrder>
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pub fn take_orders(&mut self) -> RepeatedField<UnitOrder>
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pub fn get_add_on_tag(&self) -> u64
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pub fn clear_add_on_tag(&mut self)
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pub fn has_add_on_tag(&self) -> bool
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pub fn set_add_on_tag(&mut self, v: u64)
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pub fn get_passengers(&self) -> &[PassengerUnit]
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pub fn clear_passengers(&mut self)
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pub fn set_passengers(&mut self, v: RepeatedField<PassengerUnit>)
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pub fn mut_passengers(&mut self) -> &mut RepeatedField<PassengerUnit>
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pub fn take_passengers(&mut self) -> RepeatedField<PassengerUnit>
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pub fn get_cargo_space_taken(&self) -> i32
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pub fn clear_cargo_space_taken(&mut self)
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pub fn has_cargo_space_taken(&self) -> bool
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pub fn set_cargo_space_taken(&mut self, v: i32)
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pub fn get_cargo_space_max(&self) -> i32
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pub fn clear_cargo_space_max(&mut self)
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pub fn has_cargo_space_max(&self) -> bool
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pub fn set_cargo_space_max(&mut self, v: i32)
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pub fn get_assigned_harvesters(&self) -> i32
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pub fn clear_assigned_harvesters(&mut self)
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pub fn has_assigned_harvesters(&self) -> bool
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pub fn set_assigned_harvesters(&mut self, v: i32)
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pub fn get_ideal_harvesters(&self) -> i32
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pub fn clear_ideal_harvesters(&mut self)
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pub fn has_ideal_harvesters(&self) -> bool
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pub fn set_ideal_harvesters(&mut self, v: i32)
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pub fn get_weapon_cooldown(&self) -> f32
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pub fn clear_weapon_cooldown(&mut self)
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pub fn has_weapon_cooldown(&self) -> bool
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pub fn set_weapon_cooldown(&mut self, v: f32)
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pub fn get_engaged_target_tag(&self) -> u64
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pub fn clear_engaged_target_tag(&mut self)
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pub fn has_engaged_target_tag(&self) -> bool
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pub fn set_engaged_target_tag(&mut self, v: u64)
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pub fn get_buff_duration_remain(&self) -> i32
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pub fn clear_buff_duration_remain(&mut self)
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pub fn has_buff_duration_remain(&self) -> bool
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pub fn set_buff_duration_remain(&mut self, v: i32)
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pub fn get_buff_duration_max(&self) -> i32
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pub fn clear_buff_duration_max(&mut self)
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pub fn has_buff_duration_max(&self) -> bool
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pub fn set_buff_duration_max(&mut self, v: i32)
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pub fn get_rally_targets(&self) -> &[RallyTarget]
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pub fn clear_rally_targets(&mut self)
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pub fn set_rally_targets(&mut self, v: RepeatedField<RallyTarget>)
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pub fn mut_rally_targets(&mut self) -> &mut RepeatedField<RallyTarget>
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pub fn take_rally_targets(&mut self) -> RepeatedField<RallyTarget>
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Trait Implementations
impl Clear for Unit
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impl Clone for Unit
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impl Debug for Unit
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impl Default for Unit
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impl<'a> Default for &'a Unit
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impl Message for Unit
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fn is_initialized(&self) -> bool
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fn merge_from(&mut self, is: &mut CodedInputStream<'_>) -> ProtobufResult<()>
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fn compute_size(&self) -> u32
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fn write_to_with_cached_sizes(
&self,
os: &mut CodedOutputStream<'_>
) -> ProtobufResult<()>
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&self,
os: &mut CodedOutputStream<'_>
) -> ProtobufResult<()>
fn get_cached_size(&self) -> u32
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fn get_unknown_fields(&self) -> &UnknownFields
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fn mut_unknown_fields(&mut self) -> &mut UnknownFields
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fn as_any(&self) -> &dyn Any
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fn as_any_mut(&mut self) -> &mut dyn Any
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fn into_any(self: Box<Self>) -> Box<dyn Any>
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fn descriptor(&self) -> &'static MessageDescriptor
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fn new() -> Unit
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fn descriptor_static() -> &'static MessageDescriptor
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fn default_instance() -> &'static Unit
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pub fn parse_from(is: &mut CodedInputStream<'_>) -> Result<Self, ProtobufError>
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pub fn write_to(
&self,
os: &mut CodedOutputStream<'_>
) -> Result<(), ProtobufError>
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&self,
os: &mut CodedOutputStream<'_>
) -> Result<(), ProtobufError>
pub fn write_length_delimited_to(
&self,
os: &mut CodedOutputStream<'_>
) -> Result<(), ProtobufError>
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&self,
os: &mut CodedOutputStream<'_>
) -> Result<(), ProtobufError>
pub fn write_length_delimited_to_vec(
&self,
vec: &mut Vec<u8, Global>
) -> Result<(), ProtobufError>
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&self,
vec: &mut Vec<u8, Global>
) -> Result<(), ProtobufError>
pub fn merge_from_bytes(&mut self, bytes: &[u8]) -> Result<(), ProtobufError>
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pub fn parse_from_reader(reader: &mut dyn Read) -> Result<Self, ProtobufError>
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pub fn parse_from_bytes(bytes: &[u8]) -> Result<Self, ProtobufError>
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pub fn check_initialized(&self) -> Result<(), ProtobufError>
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pub fn write_to_writer(&self, w: &mut dyn Write) -> Result<(), ProtobufError>
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pub fn write_to_vec(&self, v: &mut Vec<u8, Global>) -> Result<(), ProtobufError>
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pub fn write_to_bytes(&self) -> Result<Vec<u8, Global>, ProtobufError>
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pub fn write_length_delimited_to_writer(
&self,
w: &mut dyn Write
) -> Result<(), ProtobufError>
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&self,
w: &mut dyn Write
) -> Result<(), ProtobufError>
pub fn write_length_delimited_to_bytes(
&self
) -> Result<Vec<u8, Global>, ProtobufError>
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&self
) -> Result<Vec<u8, Global>, ProtobufError>
pub fn type_id(&self) -> TypeId
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impl PartialEq<Unit> for Unit
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impl ProtobufValue for Unit
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fn as_ref(&self) -> ReflectValueRef<'_>
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pub fn as_any(&self) -> &(dyn Any + 'static)
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pub fn is_non_zero(&self) -> bool
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pub fn as_ref_copy(&self) -> ReflectValueRef<'static>
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impl StructuralPartialEq for Unit
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Auto Trait Implementations
impl RefUnwindSafe for Unit
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impl Send for Unit
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impl Sync for Unit
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impl Unpin for Unit
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impl UnwindSafe for Unit
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Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
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pub fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,