Struct sc2_proto::spatial::FeatureLayers [−][src]
Fields
height_map: SingularPtrField<ImageData>
visibility_map: SingularPtrField<ImageData>
creep: SingularPtrField<ImageData>
power: SingularPtrField<ImageData>
player_id: SingularPtrField<ImageData>
unit_type: SingularPtrField<ImageData>
selected: SingularPtrField<ImageData>
unit_hit_points: SingularPtrField<ImageData>
unit_hit_points_ratio: SingularPtrField<ImageData>
unit_energy: SingularPtrField<ImageData>
unit_energy_ratio: SingularPtrField<ImageData>
unit_shields: SingularPtrField<ImageData>
unit_shields_ratio: SingularPtrField<ImageData>
player_relative: SingularPtrField<ImageData>
unit_density_aa: SingularPtrField<ImageData>
unit_density: SingularPtrField<ImageData>
effects: SingularPtrField<ImageData>
hallucinations: SingularPtrField<ImageData>
cloaked: SingularPtrField<ImageData>
blip: SingularPtrField<ImageData>
buffs: SingularPtrField<ImageData>
buff_duration: SingularPtrField<ImageData>
active: SingularPtrField<ImageData>
build_progress: SingularPtrField<ImageData>
buildable: SingularPtrField<ImageData>
pathable: SingularPtrField<ImageData>
placeholder: SingularPtrField<ImageData>
unknown_fields: UnknownFields
cached_size: CachedSize
Implementations
impl FeatureLayers
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pub fn new() -> FeatureLayers
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pub fn get_height_map(&self) -> &ImageData
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pub fn clear_height_map(&mut self)
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pub fn has_height_map(&self) -> bool
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pub fn set_height_map(&mut self, v: ImageData)
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pub fn mut_height_map(&mut self) -> &mut ImageData
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pub fn take_height_map(&mut self) -> ImageData
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pub fn get_visibility_map(&self) -> &ImageData
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pub fn clear_visibility_map(&mut self)
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pub fn has_visibility_map(&self) -> bool
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pub fn set_visibility_map(&mut self, v: ImageData)
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pub fn mut_visibility_map(&mut self) -> &mut ImageData
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pub fn take_visibility_map(&mut self) -> ImageData
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pub fn get_creep(&self) -> &ImageData
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pub fn clear_creep(&mut self)
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pub fn has_creep(&self) -> bool
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pub fn set_creep(&mut self, v: ImageData)
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pub fn mut_creep(&mut self) -> &mut ImageData
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pub fn take_creep(&mut self) -> ImageData
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pub fn get_power(&self) -> &ImageData
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pub fn clear_power(&mut self)
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pub fn has_power(&self) -> bool
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pub fn set_power(&mut self, v: ImageData)
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pub fn mut_power(&mut self) -> &mut ImageData
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pub fn take_power(&mut self) -> ImageData
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pub fn get_player_id(&self) -> &ImageData
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pub fn clear_player_id(&mut self)
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pub fn has_player_id(&self) -> bool
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pub fn set_player_id(&mut self, v: ImageData)
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pub fn mut_player_id(&mut self) -> &mut ImageData
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pub fn take_player_id(&mut self) -> ImageData
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pub fn get_unit_type(&self) -> &ImageData
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pub fn clear_unit_type(&mut self)
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pub fn has_unit_type(&self) -> bool
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pub fn set_unit_type(&mut self, v: ImageData)
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pub fn mut_unit_type(&mut self) -> &mut ImageData
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pub fn take_unit_type(&mut self) -> ImageData
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pub fn get_selected(&self) -> &ImageData
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pub fn clear_selected(&mut self)
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pub fn has_selected(&self) -> bool
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pub fn set_selected(&mut self, v: ImageData)
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pub fn mut_selected(&mut self) -> &mut ImageData
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pub fn take_selected(&mut self) -> ImageData
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pub fn get_unit_hit_points(&self) -> &ImageData
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pub fn clear_unit_hit_points(&mut self)
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pub fn has_unit_hit_points(&self) -> bool
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pub fn set_unit_hit_points(&mut self, v: ImageData)
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pub fn mut_unit_hit_points(&mut self) -> &mut ImageData
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pub fn take_unit_hit_points(&mut self) -> ImageData
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pub fn get_unit_hit_points_ratio(&self) -> &ImageData
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pub fn clear_unit_hit_points_ratio(&mut self)
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pub fn has_unit_hit_points_ratio(&self) -> bool
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pub fn set_unit_hit_points_ratio(&mut self, v: ImageData)
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pub fn mut_unit_hit_points_ratio(&mut self) -> &mut ImageData
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pub fn take_unit_hit_points_ratio(&mut self) -> ImageData
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pub fn get_unit_energy(&self) -> &ImageData
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pub fn clear_unit_energy(&mut self)
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pub fn has_unit_energy(&self) -> bool
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pub fn set_unit_energy(&mut self, v: ImageData)
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pub fn mut_unit_energy(&mut self) -> &mut ImageData
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pub fn take_unit_energy(&mut self) -> ImageData
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pub fn get_unit_energy_ratio(&self) -> &ImageData
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pub fn clear_unit_energy_ratio(&mut self)
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pub fn has_unit_energy_ratio(&self) -> bool
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pub fn set_unit_energy_ratio(&mut self, v: ImageData)
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pub fn mut_unit_energy_ratio(&mut self) -> &mut ImageData
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pub fn take_unit_energy_ratio(&mut self) -> ImageData
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pub fn get_unit_shields(&self) -> &ImageData
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pub fn clear_unit_shields(&mut self)
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pub fn has_unit_shields(&self) -> bool
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pub fn set_unit_shields(&mut self, v: ImageData)
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pub fn mut_unit_shields(&mut self) -> &mut ImageData
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pub fn take_unit_shields(&mut self) -> ImageData
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pub fn get_unit_shields_ratio(&self) -> &ImageData
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pub fn clear_unit_shields_ratio(&mut self)
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pub fn has_unit_shields_ratio(&self) -> bool
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pub fn set_unit_shields_ratio(&mut self, v: ImageData)
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pub fn mut_unit_shields_ratio(&mut self) -> &mut ImageData
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pub fn take_unit_shields_ratio(&mut self) -> ImageData
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pub fn get_player_relative(&self) -> &ImageData
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pub fn clear_player_relative(&mut self)
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pub fn has_player_relative(&self) -> bool
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pub fn set_player_relative(&mut self, v: ImageData)
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pub fn mut_player_relative(&mut self) -> &mut ImageData
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pub fn take_player_relative(&mut self) -> ImageData
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pub fn get_unit_density_aa(&self) -> &ImageData
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pub fn clear_unit_density_aa(&mut self)
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pub fn has_unit_density_aa(&self) -> bool
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pub fn set_unit_density_aa(&mut self, v: ImageData)
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pub fn mut_unit_density_aa(&mut self) -> &mut ImageData
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pub fn take_unit_density_aa(&mut self) -> ImageData
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pub fn get_unit_density(&self) -> &ImageData
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pub fn clear_unit_density(&mut self)
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pub fn has_unit_density(&self) -> bool
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pub fn set_unit_density(&mut self, v: ImageData)
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pub fn mut_unit_density(&mut self) -> &mut ImageData
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pub fn take_unit_density(&mut self) -> ImageData
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pub fn get_effects(&self) -> &ImageData
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pub fn clear_effects(&mut self)
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pub fn has_effects(&self) -> bool
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pub fn set_effects(&mut self, v: ImageData)
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pub fn mut_effects(&mut self) -> &mut ImageData
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pub fn take_effects(&mut self) -> ImageData
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pub fn get_hallucinations(&self) -> &ImageData
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pub fn clear_hallucinations(&mut self)
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pub fn has_hallucinations(&self) -> bool
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pub fn set_hallucinations(&mut self, v: ImageData)
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pub fn mut_hallucinations(&mut self) -> &mut ImageData
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pub fn take_hallucinations(&mut self) -> ImageData
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pub fn get_cloaked(&self) -> &ImageData
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pub fn clear_cloaked(&mut self)
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pub fn has_cloaked(&self) -> bool
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pub fn set_cloaked(&mut self, v: ImageData)
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pub fn mut_cloaked(&mut self) -> &mut ImageData
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pub fn take_cloaked(&mut self) -> ImageData
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pub fn get_blip(&self) -> &ImageData
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pub fn clear_blip(&mut self)
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pub fn has_blip(&self) -> bool
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pub fn set_blip(&mut self, v: ImageData)
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pub fn mut_blip(&mut self) -> &mut ImageData
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pub fn take_blip(&mut self) -> ImageData
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pub fn get_buffs(&self) -> &ImageData
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pub fn clear_buffs(&mut self)
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pub fn has_buffs(&self) -> bool
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pub fn set_buffs(&mut self, v: ImageData)
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pub fn mut_buffs(&mut self) -> &mut ImageData
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pub fn take_buffs(&mut self) -> ImageData
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pub fn get_buff_duration(&self) -> &ImageData
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pub fn clear_buff_duration(&mut self)
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pub fn has_buff_duration(&self) -> bool
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pub fn set_buff_duration(&mut self, v: ImageData)
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pub fn mut_buff_duration(&mut self) -> &mut ImageData
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pub fn take_buff_duration(&mut self) -> ImageData
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pub fn get_active(&self) -> &ImageData
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pub fn clear_active(&mut self)
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pub fn has_active(&self) -> bool
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pub fn set_active(&mut self, v: ImageData)
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pub fn mut_active(&mut self) -> &mut ImageData
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pub fn take_active(&mut self) -> ImageData
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pub fn get_build_progress(&self) -> &ImageData
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pub fn clear_build_progress(&mut self)
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pub fn has_build_progress(&self) -> bool
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pub fn set_build_progress(&mut self, v: ImageData)
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pub fn mut_build_progress(&mut self) -> &mut ImageData
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pub fn take_build_progress(&mut self) -> ImageData
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pub fn get_buildable(&self) -> &ImageData
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pub fn clear_buildable(&mut self)
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pub fn has_buildable(&self) -> bool
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pub fn set_buildable(&mut self, v: ImageData)
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pub fn mut_buildable(&mut self) -> &mut ImageData
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pub fn take_buildable(&mut self) -> ImageData
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pub fn get_pathable(&self) -> &ImageData
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pub fn clear_pathable(&mut self)
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pub fn has_pathable(&self) -> bool
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pub fn set_pathable(&mut self, v: ImageData)
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pub fn mut_pathable(&mut self) -> &mut ImageData
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pub fn take_pathable(&mut self) -> ImageData
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pub fn get_placeholder(&self) -> &ImageData
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pub fn clear_placeholder(&mut self)
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pub fn has_placeholder(&self) -> bool
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pub fn set_placeholder(&mut self, v: ImageData)
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pub fn mut_placeholder(&mut self) -> &mut ImageData
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pub fn take_placeholder(&mut self) -> ImageData
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Trait Implementations
impl Clear for FeatureLayers
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impl Clone for FeatureLayers
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fn clone(&self) -> FeatureLayers
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pub fn clone_from(&mut self, source: &Self)
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impl Debug for FeatureLayers
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impl Default for FeatureLayers
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fn default() -> FeatureLayers
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impl<'a> Default for &'a FeatureLayers
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fn default() -> &'a FeatureLayers
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impl Message for FeatureLayers
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fn is_initialized(&self) -> bool
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fn merge_from(&mut self, is: &mut CodedInputStream<'_>) -> ProtobufResult<()>
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fn compute_size(&self) -> u32
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fn write_to_with_cached_sizes(
&self,
os: &mut CodedOutputStream<'_>
) -> ProtobufResult<()>
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&self,
os: &mut CodedOutputStream<'_>
) -> ProtobufResult<()>
fn get_cached_size(&self) -> u32
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fn get_unknown_fields(&self) -> &UnknownFields
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fn mut_unknown_fields(&mut self) -> &mut UnknownFields
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fn as_any(&self) -> &dyn Any
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fn as_any_mut(&mut self) -> &mut dyn Any
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fn into_any(self: Box<Self>) -> Box<dyn Any>
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fn descriptor(&self) -> &'static MessageDescriptor
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fn new() -> FeatureLayers
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fn descriptor_static() -> &'static MessageDescriptor
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fn default_instance() -> &'static FeatureLayers
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pub fn parse_from(is: &mut CodedInputStream<'_>) -> Result<Self, ProtobufError>
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pub fn write_to(
&self,
os: &mut CodedOutputStream<'_>
) -> Result<(), ProtobufError>
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&self,
os: &mut CodedOutputStream<'_>
) -> Result<(), ProtobufError>
pub fn write_length_delimited_to(
&self,
os: &mut CodedOutputStream<'_>
) -> Result<(), ProtobufError>
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&self,
os: &mut CodedOutputStream<'_>
) -> Result<(), ProtobufError>
pub fn write_length_delimited_to_vec(
&self,
vec: &mut Vec<u8, Global>
) -> Result<(), ProtobufError>
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&self,
vec: &mut Vec<u8, Global>
) -> Result<(), ProtobufError>
pub fn merge_from_bytes(&mut self, bytes: &[u8]) -> Result<(), ProtobufError>
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pub fn parse_from_reader(reader: &mut dyn Read) -> Result<Self, ProtobufError>
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pub fn parse_from_bytes(bytes: &[u8]) -> Result<Self, ProtobufError>
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pub fn check_initialized(&self) -> Result<(), ProtobufError>
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pub fn write_to_writer(&self, w: &mut dyn Write) -> Result<(), ProtobufError>
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pub fn write_to_vec(&self, v: &mut Vec<u8, Global>) -> Result<(), ProtobufError>
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pub fn write_to_bytes(&self) -> Result<Vec<u8, Global>, ProtobufError>
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pub fn write_length_delimited_to_writer(
&self,
w: &mut dyn Write
) -> Result<(), ProtobufError>
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&self,
w: &mut dyn Write
) -> Result<(), ProtobufError>
pub fn write_length_delimited_to_bytes(
&self
) -> Result<Vec<u8, Global>, ProtobufError>
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&self
) -> Result<Vec<u8, Global>, ProtobufError>
pub fn type_id(&self) -> TypeId
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impl PartialEq<FeatureLayers> for FeatureLayers
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fn eq(&self, other: &FeatureLayers) -> bool
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fn ne(&self, other: &FeatureLayers) -> bool
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impl ProtobufValue for FeatureLayers
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fn as_ref(&self) -> ReflectValueRef<'_>
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pub fn as_any(&self) -> &(dyn Any + 'static)
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pub fn is_non_zero(&self) -> bool
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pub fn as_ref_copy(&self) -> ReflectValueRef<'static>
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impl StructuralPartialEq for FeatureLayers
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Auto Trait Implementations
impl RefUnwindSafe for FeatureLayers
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impl Send for FeatureLayers
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impl Sync for FeatureLayers
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impl Unpin for FeatureLayers
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impl UnwindSafe for FeatureLayers
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Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
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pub fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,