Struct sc2_proto::spatial::FeatureLayers[][src]

pub struct FeatureLayers {
    pub height_map: SingularPtrField<ImageData>,
    pub visibility_map: SingularPtrField<ImageData>,
    pub creep: SingularPtrField<ImageData>,
    pub power: SingularPtrField<ImageData>,
    pub player_id: SingularPtrField<ImageData>,
    pub unit_type: SingularPtrField<ImageData>,
    pub selected: SingularPtrField<ImageData>,
    pub unit_hit_points: SingularPtrField<ImageData>,
    pub unit_hit_points_ratio: SingularPtrField<ImageData>,
    pub unit_energy: SingularPtrField<ImageData>,
    pub unit_energy_ratio: SingularPtrField<ImageData>,
    pub unit_shields: SingularPtrField<ImageData>,
    pub unit_shields_ratio: SingularPtrField<ImageData>,
    pub player_relative: SingularPtrField<ImageData>,
    pub unit_density_aa: SingularPtrField<ImageData>,
    pub unit_density: SingularPtrField<ImageData>,
    pub effects: SingularPtrField<ImageData>,
    pub hallucinations: SingularPtrField<ImageData>,
    pub cloaked: SingularPtrField<ImageData>,
    pub blip: SingularPtrField<ImageData>,
    pub buffs: SingularPtrField<ImageData>,
    pub buff_duration: SingularPtrField<ImageData>,
    pub active: SingularPtrField<ImageData>,
    pub build_progress: SingularPtrField<ImageData>,
    pub buildable: SingularPtrField<ImageData>,
    pub pathable: SingularPtrField<ImageData>,
    pub placeholder: SingularPtrField<ImageData>,
    pub unknown_fields: UnknownFields,
    pub cached_size: CachedSize,
}

Fields

height_map: SingularPtrField<ImageData>visibility_map: SingularPtrField<ImageData>creep: SingularPtrField<ImageData>power: SingularPtrField<ImageData>player_id: SingularPtrField<ImageData>unit_type: SingularPtrField<ImageData>selected: SingularPtrField<ImageData>unit_hit_points: SingularPtrField<ImageData>unit_hit_points_ratio: SingularPtrField<ImageData>unit_energy: SingularPtrField<ImageData>unit_energy_ratio: SingularPtrField<ImageData>unit_shields: SingularPtrField<ImageData>unit_shields_ratio: SingularPtrField<ImageData>player_relative: SingularPtrField<ImageData>unit_density_aa: SingularPtrField<ImageData>unit_density: SingularPtrField<ImageData>effects: SingularPtrField<ImageData>hallucinations: SingularPtrField<ImageData>cloaked: SingularPtrField<ImageData>blip: SingularPtrField<ImageData>buffs: SingularPtrField<ImageData>buff_duration: SingularPtrField<ImageData>active: SingularPtrField<ImageData>build_progress: SingularPtrField<ImageData>buildable: SingularPtrField<ImageData>pathable: SingularPtrField<ImageData>placeholder: SingularPtrField<ImageData>unknown_fields: UnknownFieldscached_size: CachedSize

Implementations

impl FeatureLayers[src]

pub fn new() -> FeatureLayers[src]

pub fn get_height_map(&self) -> &ImageData[src]

pub fn clear_height_map(&mut self)[src]

pub fn has_height_map(&self) -> bool[src]

pub fn set_height_map(&mut self, v: ImageData)[src]

pub fn mut_height_map(&mut self) -> &mut ImageData[src]

pub fn take_height_map(&mut self) -> ImageData[src]

pub fn get_visibility_map(&self) -> &ImageData[src]

pub fn clear_visibility_map(&mut self)[src]

pub fn has_visibility_map(&self) -> bool[src]

pub fn set_visibility_map(&mut self, v: ImageData)[src]

pub fn mut_visibility_map(&mut self) -> &mut ImageData[src]

pub fn take_visibility_map(&mut self) -> ImageData[src]

pub fn get_creep(&self) -> &ImageData[src]

pub fn clear_creep(&mut self)[src]

pub fn has_creep(&self) -> bool[src]

pub fn set_creep(&mut self, v: ImageData)[src]

pub fn mut_creep(&mut self) -> &mut ImageData[src]

pub fn take_creep(&mut self) -> ImageData[src]

pub fn get_power(&self) -> &ImageData[src]

pub fn clear_power(&mut self)[src]

pub fn has_power(&self) -> bool[src]

pub fn set_power(&mut self, v: ImageData)[src]

pub fn mut_power(&mut self) -> &mut ImageData[src]

pub fn take_power(&mut self) -> ImageData[src]

pub fn get_player_id(&self) -> &ImageData[src]

pub fn clear_player_id(&mut self)[src]

pub fn has_player_id(&self) -> bool[src]

pub fn set_player_id(&mut self, v: ImageData)[src]

pub fn mut_player_id(&mut self) -> &mut ImageData[src]

pub fn take_player_id(&mut self) -> ImageData[src]

pub fn get_unit_type(&self) -> &ImageData[src]

pub fn clear_unit_type(&mut self)[src]

pub fn has_unit_type(&self) -> bool[src]

pub fn set_unit_type(&mut self, v: ImageData)[src]

pub fn mut_unit_type(&mut self) -> &mut ImageData[src]

pub fn take_unit_type(&mut self) -> ImageData[src]

pub fn get_selected(&self) -> &ImageData[src]

pub fn clear_selected(&mut self)[src]

pub fn has_selected(&self) -> bool[src]

pub fn set_selected(&mut self, v: ImageData)[src]

pub fn mut_selected(&mut self) -> &mut ImageData[src]

pub fn take_selected(&mut self) -> ImageData[src]

pub fn get_unit_hit_points(&self) -> &ImageData[src]

pub fn clear_unit_hit_points(&mut self)[src]

pub fn has_unit_hit_points(&self) -> bool[src]

pub fn set_unit_hit_points(&mut self, v: ImageData)[src]

pub fn mut_unit_hit_points(&mut self) -> &mut ImageData[src]

pub fn take_unit_hit_points(&mut self) -> ImageData[src]

pub fn get_unit_hit_points_ratio(&self) -> &ImageData[src]

pub fn clear_unit_hit_points_ratio(&mut self)[src]

pub fn has_unit_hit_points_ratio(&self) -> bool[src]

pub fn set_unit_hit_points_ratio(&mut self, v: ImageData)[src]

pub fn mut_unit_hit_points_ratio(&mut self) -> &mut ImageData[src]

pub fn take_unit_hit_points_ratio(&mut self) -> ImageData[src]

pub fn get_unit_energy(&self) -> &ImageData[src]

pub fn clear_unit_energy(&mut self)[src]

pub fn has_unit_energy(&self) -> bool[src]

pub fn set_unit_energy(&mut self, v: ImageData)[src]

pub fn mut_unit_energy(&mut self) -> &mut ImageData[src]

pub fn take_unit_energy(&mut self) -> ImageData[src]

pub fn get_unit_energy_ratio(&self) -> &ImageData[src]

pub fn clear_unit_energy_ratio(&mut self)[src]

pub fn has_unit_energy_ratio(&self) -> bool[src]

pub fn set_unit_energy_ratio(&mut self, v: ImageData)[src]

pub fn mut_unit_energy_ratio(&mut self) -> &mut ImageData[src]

pub fn take_unit_energy_ratio(&mut self) -> ImageData[src]

pub fn get_unit_shields(&self) -> &ImageData[src]

pub fn clear_unit_shields(&mut self)[src]

pub fn has_unit_shields(&self) -> bool[src]

pub fn set_unit_shields(&mut self, v: ImageData)[src]

pub fn mut_unit_shields(&mut self) -> &mut ImageData[src]

pub fn take_unit_shields(&mut self) -> ImageData[src]

pub fn get_unit_shields_ratio(&self) -> &ImageData[src]

pub fn clear_unit_shields_ratio(&mut self)[src]

pub fn has_unit_shields_ratio(&self) -> bool[src]

pub fn set_unit_shields_ratio(&mut self, v: ImageData)[src]

pub fn mut_unit_shields_ratio(&mut self) -> &mut ImageData[src]

pub fn take_unit_shields_ratio(&mut self) -> ImageData[src]

pub fn get_player_relative(&self) -> &ImageData[src]

pub fn clear_player_relative(&mut self)[src]

pub fn has_player_relative(&self) -> bool[src]

pub fn set_player_relative(&mut self, v: ImageData)[src]

pub fn mut_player_relative(&mut self) -> &mut ImageData[src]

pub fn take_player_relative(&mut self) -> ImageData[src]

pub fn get_unit_density_aa(&self) -> &ImageData[src]

pub fn clear_unit_density_aa(&mut self)[src]

pub fn has_unit_density_aa(&self) -> bool[src]

pub fn set_unit_density_aa(&mut self, v: ImageData)[src]

pub fn mut_unit_density_aa(&mut self) -> &mut ImageData[src]

pub fn take_unit_density_aa(&mut self) -> ImageData[src]

pub fn get_unit_density(&self) -> &ImageData[src]

pub fn clear_unit_density(&mut self)[src]

pub fn has_unit_density(&self) -> bool[src]

pub fn set_unit_density(&mut self, v: ImageData)[src]

pub fn mut_unit_density(&mut self) -> &mut ImageData[src]

pub fn take_unit_density(&mut self) -> ImageData[src]

pub fn get_effects(&self) -> &ImageData[src]

pub fn clear_effects(&mut self)[src]

pub fn has_effects(&self) -> bool[src]

pub fn set_effects(&mut self, v: ImageData)[src]

pub fn mut_effects(&mut self) -> &mut ImageData[src]

pub fn take_effects(&mut self) -> ImageData[src]

pub fn get_hallucinations(&self) -> &ImageData[src]

pub fn clear_hallucinations(&mut self)[src]

pub fn has_hallucinations(&self) -> bool[src]

pub fn set_hallucinations(&mut self, v: ImageData)[src]

pub fn mut_hallucinations(&mut self) -> &mut ImageData[src]

pub fn take_hallucinations(&mut self) -> ImageData[src]

pub fn get_cloaked(&self) -> &ImageData[src]

pub fn clear_cloaked(&mut self)[src]

pub fn has_cloaked(&self) -> bool[src]

pub fn set_cloaked(&mut self, v: ImageData)[src]

pub fn mut_cloaked(&mut self) -> &mut ImageData[src]

pub fn take_cloaked(&mut self) -> ImageData[src]

pub fn get_blip(&self) -> &ImageData[src]

pub fn clear_blip(&mut self)[src]

pub fn has_blip(&self) -> bool[src]

pub fn set_blip(&mut self, v: ImageData)[src]

pub fn mut_blip(&mut self) -> &mut ImageData[src]

pub fn take_blip(&mut self) -> ImageData[src]

pub fn get_buffs(&self) -> &ImageData[src]

pub fn clear_buffs(&mut self)[src]

pub fn has_buffs(&self) -> bool[src]

pub fn set_buffs(&mut self, v: ImageData)[src]

pub fn mut_buffs(&mut self) -> &mut ImageData[src]

pub fn take_buffs(&mut self) -> ImageData[src]

pub fn get_buff_duration(&self) -> &ImageData[src]

pub fn clear_buff_duration(&mut self)[src]

pub fn has_buff_duration(&self) -> bool[src]

pub fn set_buff_duration(&mut self, v: ImageData)[src]

pub fn mut_buff_duration(&mut self) -> &mut ImageData[src]

pub fn take_buff_duration(&mut self) -> ImageData[src]

pub fn get_active(&self) -> &ImageData[src]

pub fn clear_active(&mut self)[src]

pub fn has_active(&self) -> bool[src]

pub fn set_active(&mut self, v: ImageData)[src]

pub fn mut_active(&mut self) -> &mut ImageData[src]

pub fn take_active(&mut self) -> ImageData[src]

pub fn get_build_progress(&self) -> &ImageData[src]

pub fn clear_build_progress(&mut self)[src]

pub fn has_build_progress(&self) -> bool[src]

pub fn set_build_progress(&mut self, v: ImageData)[src]

pub fn mut_build_progress(&mut self) -> &mut ImageData[src]

pub fn take_build_progress(&mut self) -> ImageData[src]

pub fn get_buildable(&self) -> &ImageData[src]

pub fn clear_buildable(&mut self)[src]

pub fn has_buildable(&self) -> bool[src]

pub fn set_buildable(&mut self, v: ImageData)[src]

pub fn mut_buildable(&mut self) -> &mut ImageData[src]

pub fn take_buildable(&mut self) -> ImageData[src]

pub fn get_pathable(&self) -> &ImageData[src]

pub fn clear_pathable(&mut self)[src]

pub fn has_pathable(&self) -> bool[src]

pub fn set_pathable(&mut self, v: ImageData)[src]

pub fn mut_pathable(&mut self) -> &mut ImageData[src]

pub fn take_pathable(&mut self) -> ImageData[src]

pub fn get_placeholder(&self) -> &ImageData[src]

pub fn clear_placeholder(&mut self)[src]

pub fn has_placeholder(&self) -> bool[src]

pub fn set_placeholder(&mut self, v: ImageData)[src]

pub fn mut_placeholder(&mut self) -> &mut ImageData[src]

pub fn take_placeholder(&mut self) -> ImageData[src]

Trait Implementations

impl Clear for FeatureLayers[src]

impl Clone for FeatureLayers[src]

impl Debug for FeatureLayers[src]

impl Default for FeatureLayers[src]

impl<'a> Default for &'a FeatureLayers[src]

impl Message for FeatureLayers[src]

impl PartialEq<FeatureLayers> for FeatureLayers[src]

impl ProtobufValue for FeatureLayers[src]

impl StructuralPartialEq for FeatureLayers[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.