Struct sc2_proto::raw::ObservationRaw[][src]

pub struct ObservationRaw {
    pub player: SingularPtrField<PlayerRaw>,
    pub units: RepeatedField<Unit>,
    pub map_state: SingularPtrField<MapState>,
    pub event: SingularPtrField<Event>,
    pub effects: RepeatedField<Effect>,
    pub radar: RepeatedField<RadarRing>,
    pub unknown_fields: UnknownFields,
    pub cached_size: CachedSize,
}

Fields

player: SingularPtrField<PlayerRaw>units: RepeatedField<Unit>map_state: SingularPtrField<MapState>event: SingularPtrField<Event>effects: RepeatedField<Effect>radar: RepeatedField<RadarRing>unknown_fields: UnknownFieldscached_size: CachedSize

Implementations

impl ObservationRaw[src]

pub fn new() -> ObservationRaw[src]

pub fn get_player(&self) -> &PlayerRaw[src]

pub fn clear_player(&mut self)[src]

pub fn has_player(&self) -> bool[src]

pub fn set_player(&mut self, v: PlayerRaw)[src]

pub fn mut_player(&mut self) -> &mut PlayerRaw[src]

pub fn take_player(&mut self) -> PlayerRaw[src]

pub fn get_units(&self) -> &[Unit][src]

pub fn clear_units(&mut self)[src]

pub fn set_units(&mut self, v: RepeatedField<Unit>)[src]

pub fn mut_units(&mut self) -> &mut RepeatedField<Unit>[src]

pub fn take_units(&mut self) -> RepeatedField<Unit>[src]

pub fn get_map_state(&self) -> &MapState[src]

pub fn clear_map_state(&mut self)[src]

pub fn has_map_state(&self) -> bool[src]

pub fn set_map_state(&mut self, v: MapState)[src]

pub fn mut_map_state(&mut self) -> &mut MapState[src]

pub fn take_map_state(&mut self) -> MapState[src]

pub fn get_event(&self) -> &Event[src]

pub fn clear_event(&mut self)[src]

pub fn has_event(&self) -> bool[src]

pub fn set_event(&mut self, v: Event)[src]

pub fn mut_event(&mut self) -> &mut Event[src]

pub fn take_event(&mut self) -> Event[src]

pub fn get_effects(&self) -> &[Effect][src]

pub fn clear_effects(&mut self)[src]

pub fn set_effects(&mut self, v: RepeatedField<Effect>)[src]

pub fn mut_effects(&mut self) -> &mut RepeatedField<Effect>[src]

pub fn take_effects(&mut self) -> RepeatedField<Effect>[src]

pub fn get_radar(&self) -> &[RadarRing][src]

pub fn clear_radar(&mut self)[src]

pub fn set_radar(&mut self, v: RepeatedField<RadarRing>)[src]

pub fn mut_radar(&mut self) -> &mut RepeatedField<RadarRing>[src]

pub fn take_radar(&mut self) -> RepeatedField<RadarRing>[src]

Trait Implementations

impl Clear for ObservationRaw[src]

impl Clone for ObservationRaw[src]

impl Debug for ObservationRaw[src]

impl Default for ObservationRaw[src]

impl<'a> Default for &'a ObservationRaw[src]

impl Message for ObservationRaw[src]

impl PartialEq<ObservationRaw> for ObservationRaw[src]

impl ProtobufValue for ObservationRaw[src]

impl StructuralPartialEq for ObservationRaw[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.