Struct sc2_proto::data::UnitTypeData[][src]

pub struct UnitTypeData {
    pub tech_alias: Vec<u32>,
    pub attributes: Vec<Attribute>,
    pub weapons: RepeatedField<Weapon>,
    pub unknown_fields: UnknownFields,
    pub cached_size: CachedSize,
    // some fields omitted
}

Fields

tech_alias: Vec<u32>attributes: Vec<Attribute>weapons: RepeatedField<Weapon>unknown_fields: UnknownFieldscached_size: CachedSize

Implementations

impl UnitTypeData[src]

pub fn new() -> UnitTypeData[src]

pub fn get_unit_id(&self) -> u32[src]

pub fn clear_unit_id(&mut self)[src]

pub fn has_unit_id(&self) -> bool[src]

pub fn set_unit_id(&mut self, v: u32)[src]

pub fn get_name(&self) -> &str[src]

pub fn clear_name(&mut self)[src]

pub fn has_name(&self) -> bool[src]

pub fn set_name(&mut self, v: String)[src]

pub fn mut_name(&mut self) -> &mut String[src]

pub fn take_name(&mut self) -> String[src]

pub fn get_available(&self) -> bool[src]

pub fn clear_available(&mut self)[src]

pub fn has_available(&self) -> bool[src]

pub fn set_available(&mut self, v: bool)[src]

pub fn get_cargo_size(&self) -> u32[src]

pub fn clear_cargo_size(&mut self)[src]

pub fn has_cargo_size(&self) -> bool[src]

pub fn set_cargo_size(&mut self, v: u32)[src]

pub fn get_mineral_cost(&self) -> u32[src]

pub fn clear_mineral_cost(&mut self)[src]

pub fn has_mineral_cost(&self) -> bool[src]

pub fn set_mineral_cost(&mut self, v: u32)[src]

pub fn get_vespene_cost(&self) -> u32[src]

pub fn clear_vespene_cost(&mut self)[src]

pub fn has_vespene_cost(&self) -> bool[src]

pub fn set_vespene_cost(&mut self, v: u32)[src]

pub fn get_food_required(&self) -> f32[src]

pub fn clear_food_required(&mut self)[src]

pub fn has_food_required(&self) -> bool[src]

pub fn set_food_required(&mut self, v: f32)[src]

pub fn get_food_provided(&self) -> f32[src]

pub fn clear_food_provided(&mut self)[src]

pub fn has_food_provided(&self) -> bool[src]

pub fn set_food_provided(&mut self, v: f32)[src]

pub fn get_ability_id(&self) -> u32[src]

pub fn clear_ability_id(&mut self)[src]

pub fn has_ability_id(&self) -> bool[src]

pub fn set_ability_id(&mut self, v: u32)[src]

pub fn get_race(&self) -> Race[src]

pub fn clear_race(&mut self)[src]

pub fn has_race(&self) -> bool[src]

pub fn set_race(&mut self, v: Race)[src]

pub fn get_build_time(&self) -> f32[src]

pub fn clear_build_time(&mut self)[src]

pub fn has_build_time(&self) -> bool[src]

pub fn set_build_time(&mut self, v: f32)[src]

pub fn get_has_vespene(&self) -> bool[src]

pub fn clear_has_vespene(&mut self)[src]

pub fn has_has_vespene(&self) -> bool[src]

pub fn set_has_vespene(&mut self, v: bool)[src]

pub fn get_has_minerals(&self) -> bool[src]

pub fn clear_has_minerals(&mut self)[src]

pub fn has_has_minerals(&self) -> bool[src]

pub fn set_has_minerals(&mut self, v: bool)[src]

pub fn get_sight_range(&self) -> f32[src]

pub fn clear_sight_range(&mut self)[src]

pub fn has_sight_range(&self) -> bool[src]

pub fn set_sight_range(&mut self, v: f32)[src]

pub fn get_tech_alias(&self) -> &[u32][src]

pub fn clear_tech_alias(&mut self)[src]

pub fn set_tech_alias(&mut self, v: Vec<u32>)[src]

pub fn mut_tech_alias(&mut self) -> &mut Vec<u32>[src]

pub fn take_tech_alias(&mut self) -> Vec<u32>[src]

pub fn get_unit_alias(&self) -> u32[src]

pub fn clear_unit_alias(&mut self)[src]

pub fn has_unit_alias(&self) -> bool[src]

pub fn set_unit_alias(&mut self, v: u32)[src]

pub fn get_tech_requirement(&self) -> u32[src]

pub fn clear_tech_requirement(&mut self)[src]

pub fn has_tech_requirement(&self) -> bool[src]

pub fn set_tech_requirement(&mut self, v: u32)[src]

pub fn get_require_attached(&self) -> bool[src]

pub fn clear_require_attached(&mut self)[src]

pub fn has_require_attached(&self) -> bool[src]

pub fn set_require_attached(&mut self, v: bool)[src]

pub fn get_attributes(&self) -> &[Attribute][src]

pub fn clear_attributes(&mut self)[src]

pub fn set_attributes(&mut self, v: Vec<Attribute>)[src]

pub fn mut_attributes(&mut self) -> &mut Vec<Attribute>[src]

pub fn take_attributes(&mut self) -> Vec<Attribute>[src]

pub fn get_movement_speed(&self) -> f32[src]

pub fn clear_movement_speed(&mut self)[src]

pub fn has_movement_speed(&self) -> bool[src]

pub fn set_movement_speed(&mut self, v: f32)[src]

pub fn get_armor(&self) -> f32[src]

pub fn clear_armor(&mut self)[src]

pub fn has_armor(&self) -> bool[src]

pub fn set_armor(&mut self, v: f32)[src]

pub fn get_weapons(&self) -> &[Weapon][src]

pub fn clear_weapons(&mut self)[src]

pub fn set_weapons(&mut self, v: RepeatedField<Weapon>)[src]

pub fn mut_weapons(&mut self) -> &mut RepeatedField<Weapon>[src]

pub fn take_weapons(&mut self) -> RepeatedField<Weapon>[src]

Trait Implementations

impl Clear for UnitTypeData[src]

impl Clone for UnitTypeData[src]

impl Debug for UnitTypeData[src]

impl Default for UnitTypeData[src]

impl<'a> Default for &'a UnitTypeData[src]

impl Message for UnitTypeData[src]

impl PartialEq<UnitTypeData> for UnitTypeData[src]

impl ProtobufValue for UnitTypeData[src]

impl StructuralPartialEq for UnitTypeData[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.