Enum sc2_proto::debug::DebugCommand_oneof_command
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pub enum DebugCommand_oneof_command { draw(DebugDraw), game_state(DebugGameState), create_unit(DebugCreateUnit), kill_unit(DebugKillUnit), test_process(DebugTestProcess), score(DebugSetScore), end_game(DebugEndGame), unit_value(DebugSetUnitValue), chat(DebugChat), }
Variants
draw(DebugDraw)
game_state(DebugGameState)
create_unit(DebugCreateUnit)
kill_unit(DebugKillUnit)
test_process(DebugTestProcess)
score(DebugSetScore)
end_game(DebugEndGame)
unit_value(DebugSetUnitValue)
chat(DebugChat)
Trait Implementations
impl Clone for DebugCommand_oneof_command
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fn clone(&self) -> DebugCommand_oneof_command
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Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
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Performs copy-assignment from source
. Read more
impl PartialEq for DebugCommand_oneof_command
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fn eq(&self, __arg_0: &DebugCommand_oneof_command) -> bool
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This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, __arg_0: &DebugCommand_oneof_command) -> bool
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This method tests for !=
.