use crate::css::{color::Color, unit::*, values as val, St, StyleValues, UpdateStyleValues};
use derive_rich::Rich;
#[derive(Rich, Copy, Clone, Debug, PartialEq, Default)]
pub struct Border {
#[rich(write(rename = left), write(style = compose))]
pub left: Side,
#[rich(write(rename = top), write(style = compose))]
pub top: Side,
#[rich(write(rename = right), write(style = compose))]
pub right: Side,
#[rich(write(rename = bottom), write(style = compose))]
pub bottom: Side,
#[rich(write(rename = top_left), write(option, rename = try_top_left))]
pub top_left: Option<Radius>,
#[rich(write(rename = top_right), write(option, rename = try_top_right))]
pub top_right: Option<Radius>,
#[rich(write(rename = bottom_left), write(option, rename = try_bottom_left))]
pub bottom_left: Option<Radius>,
#[rich(write(rename = bottom_right), write(option, rename = try_bottom_right))]
pub bottom_right: Option<Radius>,
}
impl UpdateStyleValues for Border {
fn update_style_values(self, values: StyleValues) -> StyleValues {
values
.try_add(St::BorderLeftColor, self.left.color)
.try_add(St::BorderLeftWidth, self.left.width)
.try_add(St::BorderLeftStyle, self.left.style)
.try_add(St::BorderTopColor, self.top.color)
.try_add(St::BorderTopWidth, self.top.width)
.try_add(St::BorderTopStyle, self.top.style)
.try_add(St::BorderRightColor, self.right.color)
.try_add(St::BorderRightWidth, self.right.width)
.try_add(St::BorderRightStyle, self.right.style)
.try_add(St::BorderBottomColor, self.bottom.color)
.try_add(St::BorderBottomWidth, self.bottom.width)
.try_add(St::BorderBottomStyle, self.bottom.style)
.try_add(St::BorderTopLeftRadius, self.top_left)
.try_add(St::BorderTopRightRadius, self.top_right)
.try_add(St::BorderBottomLeftRadius, self.bottom_left)
.try_add(St::BorderBottomRightRadius, self.bottom_right)
}
}
impl<T: Into<Color>> From<T> for Border {
fn from(source: T) -> Self {
Self::default().color(source.into())
}
}
macro_rules! sides_style_shortcut_functions {
( $( $fn:ident() $(,)? )* ) => {
$(
pub fn $fn(self) -> Self {
self.all_side(|side| side.$fn())
}
)*
}
}
impl Border {
pub fn all_side(self, value: impl Fn(Side) -> Side + Copy) -> Self {
self.and_left(value)
.and_top(value)
.and_right(value)
.and_bottom(value)
}
pub fn style(self, style: impl Into<Style>) -> Self {
let style = style.into();
self.all_side(|side| side.style(style))
}
pub fn width(self, width: impl Into<Width>) -> Self {
let width = width.into();
self.all_side(|side| side.width(width))
}
pub fn color(self, color: impl Into<Color>) -> Self {
let color = color.into();
self.all_side(|side| side.color(color))
}
pub fn transparent(self) -> Self {
self.color(Color::Transparent)
}
pub fn radius(self, rad: impl Into<Radius>) -> Self {
let rad = rad.into();
self.top_left(rad)
.top_right(rad)
.bottom_left(rad)
.bottom_right(rad)
}
sides_style_shortcut_functions! {
none(), hidden(), dotted(), dashed(), solid(), double(),
groove(), ridge(), inset(), outset(),
}
}
#[derive(Rich, Copy, Clone, Debug, PartialEq, From, Default)]
pub struct Side {
#[rich(write(rename = style), write(option, rename = try_style), value_fns = {
none = val::None,
hidden = val::Hidden,
dotted = val::Dotted,
dashed = val::Dashed,
solid = val::Solid,
double = val::Double,
groove = val::Groove,
ridge = val::Ridge,
inset = val::Inset,
outset = val::Outset,
initial_style = val::Initial,
inherit_style = val::Inherit,
})]
pub style: Option<Style>,
#[rich(write(rename = width), write(option, rename = try_width), value_fns = {
thick = val::Thick,
thin = val::Thin,
medium = val::Medium,
initial_width = val::Initial,
inherit_width = val::Inherit,
})]
pub width: Option<Width>,
#[rich(write(rename = color), write(option, rename = try_color))]
pub color: Option<Color>,
}
#[derive(Clone, Copy, Debug, PartialEq, Display, From)]
pub enum Style {
None(val::None),
Hidden(val::Hidden),
Dotted(val::Dotted),
Dashed(val::Dashed),
Solid(val::Solid),
Double(val::Double),
Groove(val::Groove),
Ridge(val::Ridge),
Inset(val::Inset),
Outset(val::Outset),
Initial(val::Initial),
Inherit(val::Inherit),
}
#[derive(Clone, Copy, Debug, PartialEq, Display, From)]
pub enum Width {
Length(Length),
Thin(val::Thin),
Medium(val::Medium),
Thick(val::Thick),
Initial(val::Initial),
Inherit(val::Inherit),
}
#[derive(Clone, Copy, Debug, PartialEq, Display, From)]
pub enum Radius {
#[from]
Length(Length),
#[from(forward)]
Percent(Percent),
#[from]
Initial(val::Initial),
#[from]
Inherit(val::Inherit),
}