A set of grids for storing and accessing data in a grid-like way.
This crate provides three types of grids:
Grid: A dense grid that stores it's internal data in a
Vec. The size of the grid is constant and elements cannot be removed, only changed. Provides fast iteration and access speed.
SparseGrid: A grid that stores it's internal data in a
BTreeMap. Elements don't take up any memory until they're inserted and can be removed as needed, but iteration and access speed will be slower than a
Gridfor large full grids.
WorldGrid: A utility for translating between aligned grid points and world space. You can specify a world position, size, and pivot for the grid when creating it.