pub fn compute_contacts(
    counters: &mut Counters,
    h: Real,
    fluids: &[Fluid],
    boundaries: &[Boundary],
    fluid_fluid_contacts: &mut Vec<ParticlesContacts>,
    fluid_boundary_contacts: &mut Vec<ParticlesContacts>,
    boundary_boundary_contacts: &mut Vec<ParticlesContacts>,
    grid: &HGrid<HGridEntry>
)
Expand description

Compute all the contacts between the particles inserted in grid.