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use std; use std::f64::consts::PI; use consts::*; use r1; use s1::*; use s2::edgeutil; use s2::latlng::LatLng; #[derive(Clone)] pub struct Rect { pub lat: r1::interval::Interval, pub lng: Interval, } impl std::fmt::Debug for Rect { fn fmt(&self, f: &mut std::fmt::Formatter) -> std::fmt::Result { write!(f, "[lo{:?}, hi{:?}]", self.lo(), self.hi()) } } const VALID_RECT_LAT_RANGE: r1::interval::Interval = r1::interval::Interval { lo: -PI / 2., hi: PI / 2., }; const VALID_RECT_LNG_RANGE: Interval = interval::FULL; impl Rect { pub fn empty() -> Rect { Rect { lat: r1::interval::EMPTY, lng: interval::EMPTY, } } pub fn full() -> Rect { Rect { lat: VALID_RECT_LAT_RANGE, lng: VALID_RECT_LNG_RANGE, } } pub fn from_center_size(center: LatLng, size: LatLng) -> Self { let half = LatLng { lat: size.lat * 0.5, lng: size.lng * 0.5, }; Rect::from(center).expanded(&half) } pub fn is_valid(&self) -> bool { self.lat.lo.abs() <= PI / 2. && self.lat.hi <= PI / 2. && self.lng.is_valid() && self.lat.is_empty() == self.lng.is_empty() } pub fn is_empty(&self) -> bool { self.lat.is_empty() } pub fn is_full(&self) -> bool { self.lat == VALID_RECT_LAT_RANGE && self.lng.is_full() } pub fn is_point(&self) -> bool { self.lat.lo == self.lat.hi && self.lng.lo == self.lng.hi } pub fn vertex(&self, i: u8) -> LatLng { let (lat, lng) = match i { 0 => (self.lat.lo, self.lng.lo), 1 => (self.lat.lo, self.lng.hi), 2 => (self.lat.hi, self.lng.hi), 3 => (self.lat.hi, self.lng.lo), _ => unimplemented!(), }; LatLng { lat: Rad(lat).into(), lng: Rad(lng).into(), } } pub fn lo(&self) -> LatLng { self.vertex(0) } pub fn hi(&self) -> LatLng { self.vertex(2) } pub fn center(&self) -> LatLng { LatLng { lat: Rad(self.lat.center()).into(), lng: Rad(self.lng.center()).into(), } } pub fn size(&self) -> LatLng { LatLng { lat: Rad(self.lat.len()).into(), lng: Rad(self.lng.len()).into(), } } pub fn area(&self) -> f64 { if self.is_empty() { 0. } else { let cap_diff = (self.lat.hi.sin() - self.lat.lo.sin()).abs(); self.lng.len() * cap_diff } } pub fn expanded(&self, margin: &LatLng) -> Self { let lat = self.lat.expanded(margin.lat.rad()); let lng = self.lng.expanded(margin.lng.rad()); if lat.is_empty() || lng.is_empty() { Self::empty() } else { Rect { lat: lat.intersection(&VALID_RECT_LAT_RANGE), lng, } } } pub fn polar_closure(&self) -> Self { if self.lat.lo == -PI / 2. || self.lat.hi == PI / 2. { Rect { lat: self.lat, lng: interval::FULL, } } else { self.clone() } } pub fn union(&self, other: &Self) -> Self { Rect { lat: self.lat.union(&other.lat), lng: self.lng.union(&other.lng), } } pub fn intersection(&self, other: &Self) -> Self { let lat = self.lat.intersection(&other.lat); let lng = self.lng.intersection(&other.lng); if lat.is_empty() || lng.is_empty() { Self::empty() } else { Rect { lat, lng } } } pub fn intersects(&self, other: &Rect) -> bool { self.lat.intersects(&other.lat) && self.lng.intersects(&other.lng) } // extra functions pub fn approx_eq(&self, other: &Self) -> bool { f64_eq(self.lat.lo, other.lat.lo) && f64_eq(self.lat.hi, other.lat.hi) && f64_eq(self.lng.lo, other.lng.lo) && f64_eq(self.lng.hi, other.lng.hi) } } impl<'a, 'b> std::ops::Add<&'a LatLng> for &'b Rect { type Output = Rect; fn add(self, ll: &'a LatLng) -> Self::Output { if !ll.is_valid() { self.clone() } else { Rect { lat: self.lat + ll.lat.rad(), lng: self.lng + ll.lng.rad(), } } } } impl From<LatLng> for Rect { fn from(ll: LatLng) -> Self { Self { lat: r1::interval::Interval::from_point(ll.lat.rad()), lng: Interval { lo: ll.lng.rad(), hi: ll.lng.rad(), }, } } } use s2::cap::Cap; use s2::cell::Cell; use s2::point::Point; use s2::region::Region; impl Region for Rect { /// cap_bound returns a cap that countains Rect. fn cap_bound(&self) -> Cap { // We consider two possible bounding caps, one whose axis passes // through the center of the lat-long rectangle and one whose axis // is the north or south pole. We return the smaller of the two caps. if self.is_empty() { return Cap::empty(); } let (pole_z, pole_angle) = if self.lat.hi + self.lat.lo < 0. { // South pole axis yields smaller cap. (-1., PI / 2. + self.lat.hi) } else { (1., PI / 2. - self.lat.lo) }; let pole_cap = Cap::from_center_angle(&Point::from_coords(0., 0., pole_z), &Rad(pole_angle).into()); // For bounding rectangles that span 180 degrees or less in longitude, the // maximum cap size is achieved at one of the rectangle vertices. For // rectangles that are larger than 180 degrees, we punt and always return a // bounding cap centered at one of the two poles. if remainder(self.lng.hi - self.lng.lo, 2. * PI) >= 0. && self.lng.hi - self.lng.lo < 2. * PI { let mid_cap = Cap::from(&Point::from(self.center())) + Point::from(self.lo()) + Point::from(self.hi()); if mid_cap.height() < pole_cap.height() { return mid_cap; } } pole_cap } /// rect_bound returns itself. fn rect_bound(&self) -> Rect { self.clone() } /// contains_cell reports whether the given Cell is contained by this Rect. fn contains_cell(&self, c: &Cell) -> bool { // A latitude-longitude rectangle contains a cell if and only if it contains // the cell's bounding rectangle. This test is exact from a mathematical // point of view, assuming that the bounds returned by Cell.RectBound() // are tight. However, note that there can be a loss of precision when // converting between representations -- for example, if an s2.Cell is // converted to a polygon, the polygon's bounding rectangle may not contain // the cell's bounding rectangle. This has some slightly unexpected side // effects; for instance, if one creates an s2.Polygon from an s2.Cell, the // polygon will contain the cell, but the polygon's bounding box will not. self.contains(&c.rect_bound()) } fn intersects_cell(&self, cell: &Cell) -> bool { if self.is_empty() { return false; } if self.contains_point(&Point(cell.id.raw_point())) { return true; } if cell.contains_point(&Point::from(self.center())) { return true; } // Quick rejection test (not required for correctness). if !self.intersects(&cell.rect_bound()) { return false; } // Precompute the cell vertices as points and latitude-longitudes. We also // check whether the Cell contains any corner of the rectangle, or // vice-versa, since the edge-crossing tests only check the edge interiors. let mut vertices = Vec::new(); let mut latlngs = Vec::new(); for i in 0..4 { vertices.push(cell.vertex(i)); latlngs.push(LatLng::from(vertices[i])); if self.contains_latlng(&latlngs[i]) { return true; } if cell.contains_point(&Point::from(self.vertex(i as u8))) { return true; } } // Now check whether the boundaries intersect. Unfortunately, a // latitude-longitude rectangle does not have straight edges: two edges // are curved, and at least one of them is concave. for i in 0..4 { let edge_lng = interval::Interval::new(latlngs[i].lng.rad(), latlngs[(i + 1) & 3].lng.rad()); if !self.lng.intersects(&edge_lng) { continue; } let a = &vertices[i]; let b = &vertices[(i + 1) & 3]; if edge_lng.contains(self.lng.lo) && intersects_lng_edge(a, b, self.lat, Rad(self.lng.lo).into()) { return true; } if edge_lng.contains(self.lng.hi) && intersects_lng_edge(a, b, self.lat, Rad(self.lng.hi).into()) { return true; } if intersects_lat_edge(a, b, Rad(self.lat.lo).into(), self.lng) { return true; } if intersects_lat_edge(a, b, Rad(self.lat.hi).into(), self.lng) { return true; } } return false; } } // intersectsLatEdge reports whether the edge AB intersects the given edge of constant // latitude. Requires the points to have unit length. fn intersects_lat_edge(a: &Point, b: &Point, lat: Angle, lng: interval::Interval) -> bool { // Unfortunately, lines of constant latitude are curves on // the sphere. They can intersect a straight edge in 0, 1, or 2 points. // First, compute the normal to the plane AB that points vaguely north. let mut z = a.cross(b).normalize(); if z.0.z < 0. { z = Point(z.0 * -1.) } // Extend this to an orthonormal frame (x,y,z) where x is the direction // where the great circle through AB achieves its maximium latitude. let y = z.cross(&Point::from_coords(0., 0., 1.)).normalize(); let x = y.cross(&z); // Compute the angle "theta" from the x-axis (in the x-y plane defined // above) where the great circle intersects the given line of latitude. let sin_lat = lat.rad().sin(); if sin_lat.abs() >= x.0.z { // The great circle does not reach the given latitude. return false; } let cos_theta = sin_lat / x.0.z; let sin_theta = (1. - cos_theta * cos_theta).sqrt(); let theta = sin_theta.atan2(cos_theta); // The candidate intersection points are located +/- theta in the x-y // plane. For an intersection to be valid, we need to check that the // intersection point is contained in the interior of the edge AB and // also that it is contained within the given longitude interval "lng". // Compute the range of theta values spanned by the edge AB. let ab_theta = interval::Interval::from_point_pair( a.0.dot(&y.0).atan2(a.0.dot(&x.0)), b.0.dot(&y.0).atan2(b.0.dot(&x.0)), ); if ab_theta.contains(theta) { // Check if the intersection point is also in the given lng interval. let isect = (x * cos_theta) + (y * sin_theta); if lng.contains(isect.0.y.atan2(isect.0.x)) { return true; } } if ab_theta.contains(-theta) { // Check if the other intersection point is also in the given lng interval. let isect = (x * cos_theta) - (y * sin_theta); if lng.contains(isect.0.y.atan2(isect.0.x)) { return true; } } return false; } fn intersects_lng_edge(a: &Point, b: &Point, lat: r1::interval::Interval, lng: Angle) -> bool { // The nice thing about edges of constant longitude is that // they are straight lines on the sphere (geodesics). edgeutil::simple_crossing( a, b, &Point::from(LatLng::new(Rad(lat.lo).into(), lng)), &Point::from(LatLng::new(Rad(lat.hi).into(), lng)), ) } impl Rect { /// contains reports whether this Rect contains the other Rect. pub fn contains(&self, other: &Self) -> bool { self.lat.contains_interval(&other.lat) && self.lng.contains_interval(&other.lng) } /// contains_latlng reports whether the given LatLng is within the Rect. pub fn contains_latlng(&self, ll: &LatLng) -> bool { ll.is_valid() && self.lat.contains(ll.lat.rad()) && self.lng.contains(ll.lng.rad()) } /// contains_point reports whether the given Point is within the Rect. pub fn contains_point(&self, p: &Point) -> bool { self.contains_latlng(&LatLng::from(p)) } } /* // IntersectsCell reports whether this rectangle intersects the given cell. This is an // exact test and may be fairly expensive. func (r Rect) IntersectsCell(c Cell) bool { // First we eliminate the cases where one region completely contains the // other. Once these are disposed of, then the regions will intersect // if and only if their boundaries intersect. if r.IsEmpty() { return false } if r.ContainsPoint(Point{c.id.rawPoint()}) { return true } if c.ContainsPoint(PointFromLatLng(r.Center())) { return true } // Quick rejection test (not required for correctness). if !r.Intersects(c.RectBound()) { return false } // Precompute the cell vertices as points and latitude-longitudes. We also // check whether the Cell contains any corner of the rectangle, or // vice-versa, since the edge-crossing tests only check the edge interiors. vertices := [4]Point{} latlngs := [4]LatLng{} for i := range vertices { vertices[i] = c.Vertex(i) latlngs[i] = LatLngFromPoint(vertices[i]) if r.ContainsLatLng(latlngs[i]) { return true } if c.ContainsPoint(PointFromLatLng(r.Vertex(i))) { return true } } // Now check whether the boundaries intersect. Unfortunately, a // latitude-longitude rectangle does not have straight edges: two edges // are curved, and at least one of them is concave. for i := range vertices { edgeLng := s1.IntervalFromEndpoints(latlngs[i].Lng.Radians(), latlngs[(i+1)&3].Lng.Radians()) if !r.Lng.Intersects(edgeLng) { continue } a := vertices[i] b := vertices[(i+1)&3] if edgeLng.Contains(r.Lng.Lo) && intersectsLngEdge(a, b, r.Lat, s1.Angle(r.Lng.Lo)) { return true } if edgeLng.Contains(r.Lng.Hi) && intersectsLngEdge(a, b, r.Lat, s1.Angle(r.Lng.Hi)) { return true } if intersectsLatEdge(a, b, s1.Angle(r.Lat.Lo), r.Lng) { return true } if intersectsLatEdge(a, b, s1.Angle(r.Lat.Hi), r.Lng) { return true } } return false } // BUG: The major differences from the C++ version are: // - GetCentroid, Get*Distance, Vertex, InteriorContains(LatLng|Rect|Point) */