pub struct SkeletonCombinedRenderable {
pub vertices: Vec<[f32; 2]>,
pub uvs: Vec<[f32; 2]>,
pub indices: Vec<u16>,
pub colors: Vec<[f32; 4]>,
pub dark_colors: Vec<[f32; 4]>,
pub blend_mode: BlendMode,
pub premultiplied_alpha: bool,
pub attachment_renderer_object: Option<*const c_void>,
}
Fields§
§vertices: Vec<[f32; 2]>
§uvs: Vec<[f32; 2]>
§indices: Vec<u16>
§colors: Vec<[f32; 4]>
§dark_colors: Vec<[f32; 4]>
§blend_mode: BlendMode
§premultiplied_alpha: bool
§attachment_renderer_object: Option<*const c_void>
Trait Implementations§
source§impl Clone for SkeletonCombinedRenderable
impl Clone for SkeletonCombinedRenderable
source§fn clone(&self) -> SkeletonCombinedRenderable
fn clone(&self) -> SkeletonCombinedRenderable
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreAuto Trait Implementations§
impl Freeze for SkeletonCombinedRenderable
impl RefUnwindSafe for SkeletonCombinedRenderable
impl !Send for SkeletonCombinedRenderable
impl !Sync for SkeletonCombinedRenderable
impl Unpin for SkeletonCombinedRenderable
impl UnwindSafe for SkeletonCombinedRenderable
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more