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use crate::{
c::{
spBone, spTransformConstraint, spTransformConstraintData,
spTransformConstraint_setToSetupPose, spTransformConstraint_update,
},
c_interface::{NewFromPtr, SyncPtr},
Bone, TransformConstraintData,
};
#[cfg(feature = "mint")]
use mint::Vector2;
/// [Spine API Reference](https://esotericsoftware.com/spine-api-reference#TransformConstraint)
#[derive(Debug)]
pub struct TransformConstraint {
c_transform_constraint: SyncPtr<spTransformConstraint>,
}
impl NewFromPtr<spTransformConstraint> for TransformConstraint {
unsafe fn new_from_ptr(c_slot: *mut spTransformConstraint) -> Self {
Self {
c_transform_constraint: SyncPtr(c_slot),
}
}
}
impl TransformConstraint {
/// Applies the constraint to the constrained bones.
pub fn update(&self) {
unsafe {
spTransformConstraint_update(self.c_transform_constraint.0);
}
}
pub fn set_to_setup_pose(&self) {
unsafe {
spTransformConstraint_setToSetupPose(self.c_transform_constraint.0);
}
}
c_accessor_tmp_ptr_mut!(
/// The transform constraint's setup pose data.
data,
data_mut,
data,
TransformConstraintData,
spTransformConstraintData
);
c_accessor_bool!(active, active);
c_accessor_mut!(
/// A percentage (0-1) that controls the mix between the constrained and unconstrained
/// rotation.
mix_rotate,
set_mix_rotate,
mixRotate,
f32
);
c_accessor_mut!(
/// A percentage (0-1) that controls the mix between the constrained and unconstrained
/// scale X.
mix_scale_x,
set_mix_scale_x,
mixScaleX,
f32
);
c_accessor_mut!(
/// A percentage (0-1) that controls the mix between the constrained and unconstrained
/// scale X.
mix_scale_y,
set_mix_scale_y,
mixScaleY,
f32
);
c_accessor_mut!(
/// A percentage (0-1) that controls the mix between the constrained and unconstrained
/// shear Y.
mix_shear_y,
set_shear_y,
mixShearY,
f32
);
c_accessor_mut!(
/// A percentage (0-1) that controls the mix between the constrained and unconstrained
/// translation X.
mix_x,
set_mix_x,
mixX,
f32
);
c_accessor_mut!(
/// A percentage (0-1) that controls the mix between the constrained and unconstrained
/// translation Y.
mix_y,
set_mix_y,
mixY,
f32
);
c_accessor!(bones_count, bonesCount, usize);
c_accessor_array!(
/// The bones that will be modified by this transform constraint.
bones,
bone_at_index,
TransformConstraint,
Bone,
spBone,
bones,
bones_count
);
c_accessor_tmp_ptr_mut!(
/// The target bone whose world transform will be copied to the constrained bones.
target,
target_mut,
target,
Bone,
spBone
);
c_ptr!(c_transform_constraint, spTransformConstraint);
}
/// Functions available if using the `mint` feature.
#[cfg(feature = "mint")]
impl TransformConstraint {
#[must_use]
pub fn mix_scale(&self) -> Vector2<f32> {
Vector2 {
x: self.mix_scale_x(),
y: self.mix_scale_y(),
}
}
pub fn set_mix_scale(&mut self, mix_scale: impl Into<Vector2<f32>>) {
let mix_scale: Vector2<f32> = mix_scale.into();
self.set_mix_scale_x(mix_scale.x);
self.set_mix_scale_y(mix_scale.y);
}
#[must_use]
pub fn mix(&self) -> Vector2<f32> {
Vector2 {
x: self.mix_x(),
y: self.mix_y(),
}
}
pub fn set_mix(&mut self, mix: impl Into<Vector2<f32>>) {
let mix: Vector2<f32> = mix.into();
self.set_mix_x(mix.x);
self.set_mix_y(mix.y);
}
}