#[repr(C)]
pub struct spSkeletonClipping { pub triangulator: *mut spTriangulator, pub clippingPolygon: *mut spFloatArray, pub clipOutput: *mut spFloatArray, pub clippedVertices: *mut spFloatArray, pub clippedUVs: *mut spFloatArray, pub clippedTriangles: *mut spUnsignedShortArray, pub scratch: *mut spFloatArray, pub clipAttachment: *mut spClippingAttachment, pub clippingPolygons: *mut spArrayFloatArray, }

Fields

triangulator: *mut spTriangulatorclippingPolygon: *mut spFloatArrayclipOutput: *mut spFloatArrayclippedVertices: *mut spFloatArrayclippedUVs: *mut spFloatArrayclippedTriangles: *mut spUnsignedShortArrayscratch: *mut spFloatArrayclipAttachment: *mut spClippingAttachmentclippingPolygons: *mut spArrayFloatArray

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