#[repr(C)]
pub struct spMeshAttachment {
Show 16 fields pub super_0: spVertexAttachment, pub rendererObject: *mut c_void, pub region: *mut spTextureRegion, pub sequence: *mut spSequence, pub path: *const c_char, pub regionUVs: *mut c_float, pub uvs: *mut c_float, pub trianglesCount: c_int, pub triangles: *mut c_ushort, pub color: spColor, pub hullLength: c_int, pub parentMesh: *mut spMeshAttachment, pub edgesCount: c_int, pub edges: *mut c_int, pub width: c_float, pub height: c_float,
}

Fields

super_0: spVertexAttachmentrendererObject: *mut c_voidregion: *mut spTextureRegionsequence: *mut spSequencepath: *const c_charregionUVs: *mut c_floatuvs: *mut c_floattrianglesCount: c_inttriangles: *mut c_ushortcolor: spColorhullLength: c_intparentMesh: *mut spMeshAttachmentedgesCount: c_intedges: *mut c_intwidth: c_floatheight: c_float

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