use crate::{
c::spAnimation,
c_interface::{NewFromPtr, SyncPtr},
};
/// Stores timelines for animating a skeleton.
///
/// [Spine API Reference](http://esotericsoftware.com/spine-api-reference#Animation)
#[derive(Debug)]
pub struct Animation {
c_animation: SyncPtr<spAnimation>,
}
impl NewFromPtr<spAnimation> for Animation {
unsafe fn new_from_ptr(c_animation: *const spAnimation) -> Self {
Self {
c_animation: SyncPtr(c_animation as *mut spAnimation),
}
}
}
impl Animation {
c_accessor_string!(name, name);
c_accessor!(duration, duration, f32);
c_ptr!(c_animation, spAnimation);
// TODO: timeline accessors
}