#[repr(C)]
pub struct spBone {
Show 27 fields pub data: *mut spBoneData, pub skeleton: *mut spSkeleton, pub parent: *mut spBone, pub childrenCount: c_int, pub children: *mut *mut spBone, pub x: c_float, pub y: c_float, pub rotation: c_float, pub scaleX: c_float, pub scaleY: c_float, pub shearX: c_float, pub shearY: c_float, pub ax: c_float, pub ay: c_float, pub arotation: c_float, pub ascaleX: c_float, pub ascaleY: c_float, pub ashearX: c_float, pub ashearY: c_float, pub a: c_float, pub b: c_float, pub worldX: c_float, pub c: c_float, pub d: c_float, pub worldY: c_float, pub sorted: c_int, pub active: c_int,
}

Fields

data: *mut spBoneDataskeleton: *mut spSkeletonparent: *mut spBonechildrenCount: c_intchildren: *mut *mut spBonex: c_floaty: c_floatrotation: c_floatscaleX: c_floatscaleY: c_floatshearX: c_floatshearY: c_floatax: c_floatay: c_floatarotation: c_floatascaleX: c_floatascaleY: c_floatashearX: c_floatashearY: c_floata: c_floatb: c_floatworldX: c_floatc: c_floatd: c_floatworldY: c_floatsorted: c_intactive: c_int

Trait Implementations

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